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Author Topic: The Way Into Mordor - Isengard (12/31: Token Machine Stuff)  (Read 115016 times)

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November 20, 2008, 03:01:37 PM
Reply #195

Elf_Lvr

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Re: The Way Into Mordor - Isengard (11/20: A Perilous Journey in the Pits)
« Reply #195 on: November 20, 2008, 03:01:37 PM »
[2] Perilous Journey [Isengard]
Condition • Support Area
Each time the fellowship moves, add [X], where X is the number of [Isengard] mounts and Wargs you can spot.
"‘I fled far north out of my way, pursued by wolves.'"

Maybe unique it.

Quote
[2]Pits of Orthanc [Isengard]
Condition • Support Area
Regroup: If there are fewer than 2 cards stacked here, discard an [Isengard] Orc to stack an [Isengard] possession or [Isengard] Warg here, or discard an [Isengard] mount or [Isengard] Warg to stack an [Isengard] Orc here.
Shadow: Play a minion or possession stacked here as if played from hand.
"Thousands could dwell there, workers, servants, slaves, and warriors with great store of arms; wolves were fed and stabled in deep dens beneath."

Fair enough, I guess.
Happy Hunting!
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Maybe you guys can find a bard and have your story of heroic Balrog proximity put into verse.

November 20, 2008, 04:03:27 PM
Reply #196

Thranduil

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Re: The Way Into Mordor - Isengard (11/20: A Perilous Journey in the Pits)
« Reply #196 on: November 20, 2008, 04:03:27 PM »
[2] Perilous Journey [Isengard]
Condition • Support Area
Each time the fellowship moves, add [X], where X is the number of [Isengard] mounts and Wargs you can spot.
"‘I fled far north out of my way, pursued by wolves.'"
Yeah, does seem that [1] and unique would sit better. I like your ability on the bow, by the way - good thought! You should have more cards that exerts a lot for a lot of effect.

[2]Pits of Orthanc [Isengard]
Condition • Support Area
Regroup: If there are fewer than 2 cards stacked here, discard an [Isengard] Orc to stack an [Isengard] possession or [Isengard] Warg here, or discard an [Isengard] mount or [Isengard] Warg to stack an [Isengard] Orc here.
Shadow: Play a minion or possession stacked here as if played from hand.
"Thousands could dwell there, workers, servants, slaves, and warriors with great store of arms; wolves were fed and stabled in deep dens beneath."
A good lore for a good card! Perhaps could also cost [1].

Thranduil

November 21, 2008, 12:39:26 AM
Reply #197

lem0nhead

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Re: The Way Into Mordor - Isengard (11/20: A Perilous Journey in the Pits)
« Reply #197 on: November 21, 2008, 12:39:26 AM »

[2] Perilous Journey [Isengard]
Condition • Support Area
Each time the fellowship moves, add [X], where X is the number of [Isengard] mounts and Wargs you can spot.
"‘I fled far north out of my way, pursued by wolves.'"

Thran do be right. 1 and unique me thinks.

[2]Pits of Orthanc [Isengard]
Condition • Support Area
Regroup: If there are fewer than 2 cards stacked here, discard an [Isengard] Orc to stack an [Isengard] possession or [Isengard] Warg here, or discard an [Isengard] mount or [Isengard] Warg to stack an [Isengard] Orc here.
Shadow: Play a minion or possession stacked here as if played from hand.
"Thousands could dwell there, workers, servants, slaves, and warriors with great store of arms; wolves were fed and stabled in deep dens beneath."

Sweetness.

Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

November 21, 2008, 10:56:16 AM
Reply #198

sickofpalantirs

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Re: The Way Into Mordor - Isengard (11/20: A Perilous Journey in the Pits)
« Reply #198 on: November 21, 2008, 10:56:16 AM »
FINALLY getting back to these. I went back and tweaked the bow so that is keeps some burrito qualities, but drops one for a nifty archery ability that definately makes use of their high vitality. :twisted:

Now, some new stuff! \:D/ Enjoy!

[2] Perilous Journey [Isengard]
Condition • Support Area
Each time the fellowship moves, add [X], where X is the number of [Isengard] mounts and Wargs you can spot.
"‘I fled far north out of my way, pursued by wolves.'"
fine...if I could remember what leave the dead said and wasn't too lazy/busy to go look it up, yes ;)  :P

This one ties in nicely with Leave The Dead, don't you think? ;)

[2]Pits of Orthanc [Isengard]
Condition • Support Area
Regroup: If there are fewer than 2 cards stacked here, discard an [Isengard] Orc to stack an [Isengard] possession or [Isengard] Warg here, or discard an [Isengard] mount or [Isengard] Warg to stack an [Isengard] Orc here.
Shadow: Play a minion or possession stacked here as if played from hand.
"Thousands could dwell there, workers, servants, slaves, and warriors with great store of arms; wolves were fed and stabled in deep dens beneath."
I think you could safely cut cost to 1
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November 27, 2008, 12:14:22 AM
Reply #199

DáinIronfoot

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Re: The Way Into Mordor - Isengard (11/27: FINALLY, some more Warg-riders!)
« Reply #199 on: November 27, 2008, 12:14:22 AM »
Both of those conditions are now [1] and unique, as suggested. Thanks, boys! Have some Thanksgiving gold...a little-known Turkey Day tradition. ;)

As I said in the Dunland thread, my absense (and late-night posting tonight) is thanks to our wonderful new daughter. I really can't complain--mostly because she's so darn CUTE--but it's really wrecking any semblence of a normal life.

Ah well. I SHOULD be back regularly again (with the exception of Thanksgiving, of course), but who knows if that will hold up. In case it doesn't, here are some more interesting riders than the first pair I posted. Shame on me...these are actually the only guys I've posted other than those two and Sharkû! :-[

[3] Plains Flanker [Isengard]
Minion • Orc
Strength: 6
Vitality: 2
Site: 4
Warg-rider. Hunter 2.
At the start of each skirmish involving this minion, you may exert it twice to discard a possession borne by a companion in that skirmish. Then, if that possession was a mount, heal this minion.
"They were very swift and skilled in avoiding ordered men in close array...but at need they would pass with reckless ferocity through any gaps in companies of horsemen, slashing at the bellies of the horses."

[2] Plains Traveler [Isengard]
Minion • Orc
Strength: 5
Vitality: 2
Site: 4
Warg-rider. Hunter 1.
When you play this minion, you may exert it to take an [Isengard] mount into hand from your draw deck (or discard pile if the current site is a plains site).
Shadow: Exert this minion X times to play an [Isengard] Orc or [Isengard] mount from hand; its twilight cost is -X.
"But he also guessed rightly that the wolfriders were only the forerunners of a force far too great for him to oppose...."

[4] Plains Cavalry [Isengard]
Minion • Orc
Strength: 9
Vitality: 2
Site: 4
Warg-rider. Hunter 1.
Each time a Warg-rider wins a skirmish, you may exert this minion to take control of a site.
"‘He has taken Orcs into his service, and Wolf-riders...and he has closed the Gap against us, so that we are likely to be beset both east and west.'"
« Last Edit: November 28, 2008, 05:56:00 AM by DáinIronfoot »
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

November 27, 2008, 01:08:54 AM
Reply #200

lem0nhead

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Re: The Way Into Mordor - Isengard (11/27: FINALLY, some more Warg-riders!)
« Reply #200 on: November 27, 2008, 01:08:54 AM »

[3] Plains Flanker [Isengard]
Minion • Orc
Strength: 6
Vitality: 2
Site: 4
Warg-rider. Hunter 2.
At the start of each skirmish involving this minion, you may exert it twice to discard a possession borne by a companion in that skirmish. Then, if that possession was a mount, heal this minion.
"They were very swift and skilled in avoiding ordered men in close array...but at need they would pass with reckless ferocity through any gaps in companies of horsemen, slashing at the bellies of the horses."

Nice.

[2] Plains Traveler [Isengard]
Minion • Orc
Strength: 5
Vitality: 2
Site: 4
Warg-rider. Hunter 1.
When you play this minion, you may exert it (or spot it if the current site is a plains site) to take an [Isengard] mount into hand from your draw deck.
Shadow: Exert this minion X times to play an [Isengard] Orc or [Isengard] mount from hand; its twilight cost is -X.
"But he also guessed rightly that the wolfriders were only the forerunners of a force far too great for him to oppose...."

Fair enough.

[4] Plains Cavalry [Isengard]
Minion • Orc
Strength: 9
Vitality: 2
Site: 4
Warg-rider. Hunter 1.
Each time a Warg-rider wins a skirmish, you may exert this minion to take control of a site (or 2 sites if the current site is a battleground or plains site).
"‘He has taken Orcs into his service, and Wolf-riders...and he has closed the Gap against us, so that we are likely to be beset both east and west.'"

Nice.

Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

November 27, 2008, 01:21:09 AM
Reply #201

Thranduil

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Re: The Way Into Mordor - Isengard (11/27: FINALLY, some more Warg-riders!)
« Reply #201 on: November 27, 2008, 01:21:09 AM »
[3] Plains Flanker [Isengard]
Minion • Orc
Strength: 6
Vitality: 2
Site: 4
Warg-rider. Hunter 2.
At the start of each skirmish involving this minion, you may exert it twice to discard a possession borne by a companion in that skirmish. Then, if that possession was a mount, heal this minion.
"They were very swift and skilled in avoiding ordered men in close array...but at need they would pass with reckless ferocity through any gaps in companies of horsemen, slashing at the bellies of the horses."
I like this guy. Good to see uses coming through for large vitality.

[2] Plains Traveler [Isengard]
Minion • Orc
Strength: 5
Vitality: 2
Site: 4
Warg-rider. Hunter 1.
When you play this minion, you may exert it (or spot it if the current site is a plains site) to take an [Isengard] mount into hand from your draw deck.
Shadow: Exert this minion X times to play an [Isengard] Orc or [Isengard] mount from hand; its twilight cost is -X.
"But he also guessed rightly that the wolfriders were only the forerunners of a force far too great for him to oppose...."
Um... "Traveller" is not very evil or miniony. I would remove the parentheses because the wording is not clean and I don't see the necessity, but then I would say this is an awesome card.

[4] Plains Cavalry [Isengard]
Minion • Orc
Strength: 9
Vitality: 2
Site: 4
Warg-rider. Hunter 1.
Each time a Warg-rider wins a skirmish, you may exert this minion to take control of a site (or 2 sites if the current site is a battleground or plains site).
"‘He has taken Orcs into his service, and Wolf-riders...and he has closed the Gap against us, so that we are likely to be beset both east and west.'"
I'm not sure you should be able to take 2 sites per exertion for a vitality 5/6 guy! :o Take out the parentheses and again I'd say you had a fine card.

Thranduil

November 27, 2008, 04:31:46 AM
Reply #202

Elf_Lvr

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Re: The Way Into Mordor - Isengard (11/27: FINALLY, some more Warg-riders!)
« Reply #202 on: November 27, 2008, 04:31:46 AM »
Ditto Thran. Pretty awesome set of cards.
Happy Hunting!
Remember Cobracards.com.
Thou cannot unjack what doth hath been jacked. - Menace64
"To die's the day worth livin' for!"
Maybe you guys can find a bard and have your story of heroic Balrog proximity put into verse.

November 28, 2008, 07:44:38 AM
Reply #203

DáinIronfoot

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Re: The Way Into Mordor - Isengard (11/28: Send Out Your Swift Carrion-Beasts!)
« Reply #203 on: November 28, 2008, 07:44:38 AM »
Dropped the parenthesis on the Cavalry altogether, but I opted to change it to something entirely different for the Traveler. How's that? :marx:

Some mostly random cards today as I attempt to give these Warg-riders an identity and shore them up a bit. Enjoy!

[1] Carrion-Beasts [Isengard]
Event • Skirmish
Heal an [Isengard] Warg or mounted [Isengard] minion for each companion you can spot in the dead pile.
"‘Grievous is the fall of your men; but you shall see that at least the wolves of the mountains do not devour them. It is with their friends, the Orcs, that they hold their feast: such indeed is the friendship of their kind.'"

As already established with Leave The Dead and the Warg-riders' other exerting possessions (Warg-rider's Bow and Rider's Scimitar), these guys like killing companions and then spotting them for fun times. This card only helps reinforce that, and pairs particularly evilly with that bow! :twisted:

[1] Send Out Your Warg-riders [Isengard]
Event • Shadow
Play an [Isengard] Warg-rider or [Isengard] mount from your draw deck. Then, if you can spot Saruman or Sharkû, you may shuffle this event into your draw deck.
"‘He has taken Orcs into his service, and Wolf-riders....'"

Nothing fancy here. I figured that a subculture so reliant on pairing up Orcs AND their Warg rides could always use some help getting the two together. Bring one of their leaders into the equation and things get even easier. :up:

[2] Swift and Silent [Isengard]
Event • Maneuver or Archery
Spot 2 mounted [Isengard] minions (or 2 [Isengard] Wargs) to end the current phase.
"Before Elfhelm had any warning of the approach of enemies on his side of the river the wolfriders were between him and Grimbold's camp; and they were also attempting to surround each of his small groups of Riders."

I think this one speaks for itself. :uh-huh: I expect a little controversy with this one, but keep in mind that the FP player DOES get an action before you can play this. Still...too much? Should I perhaps allow archery totals to still take effect?
« Last Edit: December 01, 2008, 07:17:20 AM by DáinIronfoot »
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

November 30, 2008, 04:25:51 PM
Reply #204

Thranduil

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Re: The Way Into Mordor - Isengard (11/28: Send Out Your Swift Carrion-Beasts!)
« Reply #204 on: November 30, 2008, 04:25:51 PM »
Dropped the parenthesis on the Cavalry altogether, but I opted to change it to something entirely different for the Traveler. How's that? :marx:
Meh. It's fine.

[1] Carrion-Beasts [Isengard]
Event • Skirmish
Spot X companions in the dead pile to heal an [Isengard] Warg or mounted [Isengard] minion X times.
"‘Grievous is the fall of your men; but you shall see that at least the wolves of the mountains do not devour them. It is with their friends, the Orcs, that they hold their feast: such indeed is the friendship of their kind.'"
Fair enough. Could be (0).

[1] Send Out Your Warg-riders [Isengard]
Event • Shadow
Play an [Isengard] mount from your draw deck. Then, if you can spot Saruman or Sharkû, you may shuffle this event into your draw deck.
"‘He has taken Orcs into his service, and Wolf-riders....'"
Unfortunately, this card doesn't make it easier to get the riders and mounts together: now it requires you to have the riders, mounts AND this event. If this event could fetch either the mount or its rider, then fair enough. As it is, it seems pretty useless.

[2] Swift and Silent [Isengard]
Event • Maneuver or Archery
Spot 2 mounted [Isengard] minions (or 2 [Isengard] Wargs) to end the current phase.
"Before Elfhelm had any warning of the approach of enemies on his side of the river the wolfriders were between him and Grimbold's camp; and they were also attempting to surround each of his small groups of Riders."
No, I think this is absolutely fair enough. Fun card.

Thranduil

December 01, 2008, 12:48:53 AM
Reply #205

lem0nhead

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Re: The Way Into Mordor - Isengard (11/28: Send Out Your Swift Carrion-Beasts!)
« Reply #205 on: December 01, 2008, 12:48:53 AM »

[1] Carrion-Beasts [Isengard]
Event • Skirmish
Spot X companions in the dead pile to heal an [Isengard] Warg or mounted [Isengard] minion X times.
"‘Grievous is the fall of your men; but you shall see that at least the wolves of the mountains do not devour them. It is with their friends, the Orcs, that they hold their feast: such indeed is the friendship of their kind.'"

You should make it more flexible and say heal a warg for each companion in dead pile...so you can spread the healing.

[1] Send Out Your Warg-riders [Isengard]
Event • Shadow
Play an [Isengard] mount from your draw deck. Then, if you can spot Saruman or Sharkû, you may shuffle this event into your draw deck.
"‘He has taken Orcs into his service, and Wolf-riders....'"

Id go 1 further and add if u spot them add 1 so effectively this card is free.

[2] Swift and Silent [Isengard]
Event • Maneuver or Archery
Spot 2 mounted [Isengard] minions (or 2 [Isengard] Wargs) to end the current phase.
"Before Elfhelm had any warning of the approach of enemies on his side of the river the wolfriders were between him and Grimbold's camp; and they were also attempting to surround each of his small groups of Riders."

Hmmm i think its ok.

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That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

December 01, 2008, 09:12:52 AM
Reply #206

DáinIronfoot

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Re: The Way Into Mordor - Isengard (12/1: At the fore, speading disarray....)
« Reply #206 on: December 01, 2008, 09:12:52 AM »
Tweaked Carrion-beasts as lem0n suggested and Send Out Your Warg-riders as Thran suggested. :up: Thanks again, boys.

Now some randomish cards as we wrap up these wolfriders. Enjoy!

[1] At The Fore [Isengard]
Condition • Support Area
Each time you play an [Isengard] mount or [Isengard] Warg, you may exert an [Isengard] minion to add an [Isengard] token here.
Shadow: Remove X [Isengard] tokens from here to play an [Isengard] minion; its twilight cost is -X (limit -4). Discard this condition.
"But before them, swift and silent, went several troops of the dreaded wolfriders."

(0) In Disarray [Isengard]
Event • Response
If a Free Peoples event is played or a special ability is used during a skirmish involving a mounted [Isengard] or [Dunland] minion, cancel it.
"He could not reach Grimbold, though he...had been about to come to his aid when attacked by the wolfriders."
« Last Edit: December 01, 2008, 12:26:12 PM by DáinIronfoot »
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

December 01, 2008, 11:46:24 AM
Reply #207

sickofpalantirs

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Re: The Way Into Mordor - Isengard (12/1: At the fore, speading disarray....)
« Reply #207 on: December 01, 2008, 11:46:24 AM »
Tweaked Carrion-beasts as lem0n suggested and Send Out Your Warg-riders as Thran suggested. :up: Thanks again, boys.

Now some randomish cards as we wrap up these wolfriders. Enjoy!

[1] At The Fore [Isengard]
Condition • Support Area
Each time you play an [Isengard] mount or [Isengard] Warg, you may exert an [Isengard] minion to add an [Isengard] token here.
Shadow: Remove X [Isengard] tokens from here to play an [Isengard] minion; its twilight cost is -X (limit -4). Discard this condition.
"But before them, swift and silent, went several troops of the dreaded wolfriders."
fine.

[1] In Disarray [Isengard]
Event • Response
If a Free Peoples event is played or a special ability is used during a skirmish involving a mounted [Isengard] or [Dunland] minion, cancel that.
"He could not reach Grimbold, though he...had been about to come to his aid when attacked by the wolfriders."
I think 0 would actually be ok...
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December 01, 2008, 12:13:43 PM
Reply #208

Elf_Lvr

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Re: The Way Into Mordor - Isengard (12/1: At the fore, speading disarray....)
« Reply #208 on: December 01, 2008, 12:13:43 PM »
[1] At The Fore [Isengard]
Condition • Support Area
Each time you play an [Isengard] mount or [Isengard] Warg, you may exert an [Isengard] minion to add an [Isengard] token here.
Shadow: Remove X [Isengard] tokens from here to play an [Isengard] minion; its twilight cost is -X (limit -4). Discard this condition.
"But before them, swift and silent, went several troops of the dreaded wolfriders."

Unique it.

Quote
[1] In Disarray [Isengard]
Event • Response
If a Free Peoples event is played or a special ability is used during a skirmish involving a mounted [Isengard] or [Dunland] minion, cancel that.
"He could not reach Grimbold, though he...had been about to come to his aid when attacked by the wolfriders."

I think the "that" should be "it." (0) would be fine.
Happy Hunting!
Remember Cobracards.com.
Thou cannot unjack what doth hath been jacked. - Menace64
"To die's the day worth livin' for!"
Maybe you guys can find a bard and have your story of heroic Balrog proximity put into verse.

December 01, 2008, 05:35:40 PM
Reply #209

Thranduil

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Re: The Way Into Mordor - Isengard (12/1: At the fore, speading disarray....)
« Reply #209 on: December 01, 2008, 05:35:40 PM »
[1] At The Fore [Isengard]
Condition • Support Area
Each time you play an [Isengard] mount or [Isengard] Warg, you may exert an [Isengard] minion to add an [Isengard] token here.
Shadow: Remove X [Isengard] tokens from here to play an [Isengard] minion; its twilight cost is -X (limit -4). Discard this condition.
"But before them, swift and silent, went several troops of the dreaded wolfriders."
Yeah, seems fine. Doesn't need to be unique though it is quite powerful.

(0) In Disarray [Isengard]
Event • Response
If a Free Peoples event is played or a special ability is used during a skirmish involving a mounted [Isengard] or [Dunland] minion, cancel it.
"He could not reach Grimbold, though he...had been about to come to his aid when attacked by the wolfriders."
Probably should say "cancel that event" but fair enough. I would do this differently: I would make the card cost [1] or [2] and spot any [Isengard] or [Dunland] minion, then have a reduction that makes it (0) if the minion is mounted.

Thranduil