Jeez, I haven't touched this since
July?!

Holy cow. I knew it had been a while, but I had no idea it had been THAT long.
I thought Uruks would be easy, especially those of the Helm's Deep warrior variety, but I seem to keep getting bogged down as I design Uruk after Uruk. It's hard to be creative with a race that's already had SO many varied minions, but I'll keep trying.
So, with a renewed vigor (for now, at least

), let's dive back into these guys. And what better place to dive in then into a sea of Uruks themselves?

Swarming Uruks, here we come!
Orthanc Trooper ![Isengard [Isengard]](https://lotrtcgdb.com/forums/Smileys/classic/isengard.png)
Minion • Uruk-hai
Strength: 9
Vitality: 2
Site: 5
Damage +1.This minion's twilight cost is -1 for each other
![Isengard [Isengard]](https://lotrtcgdb.com/forums/Smileys/classic/isengard.png)
Uruk-hai you can spot.
"...the men of the Mark amazed looked out, as it seemed to them, upon a great field of dark corn, tossed by a tempest of war, and every ear glinted with barbed light."Not sure if this would really see much use, but I THINK it's costed about right.
Another problem with these Uruks (and others I'm designing) is finding good lore that hasn't already been used. To me, at least, lore is a BIG part of designing a proper DC, and there aren't really any good ways to search for lore that I know of...even my otherwise mighty DLB and SdA offer no help in that department, and nor does our own otherwise impressive LOTR TCG DB. So if you know of another card that has the lore of these cards--or any other
![Isengard [Isengard]](https://lotrtcgdb.com/forums/Smileys/classic/isengard.png)
cards I post in this thread--let me know and I'll gladly change it. But best as I can tell, the lores I'm using SHOULD still be available. I think.
Anyway, onto a more conventional swarming method....
![9 [9]](https://lotrtcgdb.com/forums/Smileys/classic/9.png)
•
Orthanc Assaulters ![Isengard [Isengard]](https://lotrtcgdb.com/forums/Smileys/classic/isengard.png)
Minion • Uruk-hai
Strength: 16
Vitality: 3
Site: 5
Damage +1. Toil 2.While the fellowship is at a battleground, Orthanc Assaulters is
fierce and may be played any time you could play an assignment event.
"They wavered, broke, and fled back; and then charged again, broke and charged again; and each time, like the incoming sea, they halted at a higher point."Mwaha!
