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Author Topic: The Hunt for Gollum - DC Set (DISCONTINUED)  (Read 66620 times)

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April 27, 2010, 01:11:14 PM
Reply #45

Thranduil

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Re: The Hunt for Gollum - DC Set (3 Elven Cards needing comments)
« Reply #45 on: April 27, 2010, 01:11:14 PM »
I must go at once and Wizard Hat are great. The hat doesn't have to be a helm and I think we could reduce the cost to 0. They are both added to the list.
What I was worried about was having 4 of these hats on Gandalf. You could even wear Gandalf's Hat as well! Seemed a bit excessive.

I'm not sure about Interrogation, the last part looks weird.
It's an MTG inspired thing. The flavour here is basically you paralyze a minion with interrogation by bouncing them to your hand, and they reveal all the information of your opponent's hand. I guess the discard bit is not that necessary, but it seemed to fit.

There could also be a Sleep, Caradhras like card for stealth and search cards.
Yeah there could be. But a lot of these cards are events. Could you have an event wrath? Reveal each player's hand and discard each revealed search and stealth card?

For 'Our secret is no longer safe' I've thought about a cost that would be something like 'Reveal your hand to' or 'Reveal the top (or top X) card of your draw deck to'.
Great stuff!

I wanted to add tokens on Mirkwood Dungeon, but remember, this is FOTR Block. However, I agree with your comments about confusing your cards with the other player's cards. There might be some better things to do with it. Elanor is back at [2].
Ah yes, forgot that! I don't do much with FotR myself. But they also didn't have stacking really (apart from Goblin Swarms) until Two Towers, no?

Thranduil

April 27, 2010, 01:32:05 PM
Reply #46

Cw0rk

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Re: The Hunt for Gollum - DC Set (Your contribution is welcomed!)
« Reply #46 on: April 27, 2010, 01:32:05 PM »
Haha! 4 hats on Gandalf. It will have to be an Helm then.

Your event wrath sounds like a good idea. Perhaps discarding cards from hand should involve the help of the Elves?


April 27, 2010, 06:20:27 PM
Reply #47

Cw0rk

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Re: The Hunt for Gollum - DC Set (Your contribution is welcomed!)
« Reply #47 on: April 27, 2010, 06:20:27 PM »
Ok. Here are all the companions for this set. This is a first try. I changed Sméagol's gametext and gave his abillity to Aragorn. Gandalf needs some rewording.

[4] •Aragorn, Son of Arathorn [Gondor]
Companion • Man
Strength: 8
Vitality: 4
Signet: Frodo
Ranger.
The twilight cost of each of your stealth and search card is -1.
?P???

(0) •Sméagol, Small in Size [Gollum] FP
Companion
Strength: 3
Vitaltiy: 4
Signet: Aragorn
To play, add a burden.
At the start of each skirmish involving Sméagol, you may exert another companion to have him replace Sméagol in his skirmish.
?P???

[4] •Gandalf, The Grey Wanderer [Gandalf]
Companion  • Wizard
Strenght: 7
Vitality: 4
Signet: Gandalf
You can mulligan more than once. Each time you decide to mulligan, draw 1 less card.

[2] •Galion, Elf of the Woodland Realm [Elven]
Companion • Elf
Strength: 5
Vitality: 3
To play, spot an Elf.
Galion is strength +1 for each forest on the adventure path.
?R???

[2] •Galion, Archer of Mirkwood [Elven]
Companion • Elf
Strength: 5
Vitality: 3
To play, spot an Elf.
While you can spot Legolas, Galion is an archer.


[2] •Arwen, Promised to Aragorn [Elven]
Companion • Elf
Strength: 6
Vitality: 3
Signet: Aragorn
While Aragorn is the only other companion you can spot (except the Ring-bearer), Arwen is strength +2 and takes no more than 1 wound during each skirmish.
?R???

[2] •Arithir, Son of Argonathen [Gondor]
Companion • Man
Strength: 6
Vitality: 3
Signet: Aragorn
Ranger.
Each time a [Gondor] event reveals a card from an opponent's hand, you may choose to reveal another one instead.

[2] •Arithir, Ranger of Arnor [Gondor]
Companion • Man
Strength: 6
Vitality: 3
Signet: Aragorn
Ranger.
The roaming penalty of each minion is +1.

April 27, 2010, 07:00:05 PM
Reply #48

Cw0rk

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[1] Our secret is no longer safe [Gandalf]
Event • Fellowship
Spot Gandalf and reveal your hand to reveal an opponent's hand. Discard each stealth and search card revealed.

April 28, 2010, 08:25:18 AM
Reply #49

Thranduil

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[1] Our secret is no longer safe [Gandalf]
Event • Fellowship
Spot Gandalf and reveal your hand to reveal an opponent's hand. Discard each stealth and search card revealed.
Currently, this discards all of your own stealth and search cards. Is this the intention? If so, it seems like a shot in the foot for a set that's about playing stealth and search cards!

When you were talking about revealing your hand as a cost, I thought you meant like:

Spot Gandalf and reveal your hand to remove [1] for each stealth card you reveal in this way.

or something.

[4] •Gandalf, The Grey Wanderer [Gandalf]
Companion  • Wizard
Strenght: 7
Vitality: 4
Signet: Gandalf
You can mulligan more than once. Each time you decide to mulligan, draw 1 less card.
Really interesting, but it's a shame than he only does something in your starting fellowship.

[2] •Arithir, Son of Argonathen [Gondor]
Companion • Man
Strength: 6
Vitality: 3
Signet: Aragorn
Ranger.
Each time a [Gondor] event reveals a card from an opponent's hand, you may choose to reveal another one instead.
Really really restrictive. Does it have to be so a little bit useless?

[2] •Arithir, Ranger of Arnor [Gondor]
Companion • Man
Strength: 6
Vitality: 3
Signet: Aragorn
Ranger.
The roaming penalty of each minion is +1.
This on the other hand seems really powerful to me. It's got to have another restriction, like while at a forest site? Or while you can spot something. Just really powerful and goes anywhere. Choke is also not that fun.

Thranduil

April 28, 2010, 08:42:15 AM
Reply #50

Cw0rk

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Your suggestion for Our Secret is no longer safe is awesome. I'll use yours.

There are a lot of Gandalf that are only good when you have them in your starting fellowship such as Leader of Men and The Grey Wizard. Do you think that he is correctly worded?

The first Arithir, I wanted to make it work with cards like Might of Numenor, I track a creature and I will find it. I dunno, I guess that it's a bit restrictive... any other idea for him?

The second Arithir might be too powerful. I'll add, When the fellowship is at a forest, there are some forests from site 1 to 3 in FOTR Block and I'll create a site 4 forest in this set.

What about the other companions?

Random idea here:

[1] If you can't find him, no one can [Gandalf]
Condition • Support Area
Search.
At the start of each turn, you may spot Gandalf to shuffle your hand in your draw deck and draw 8 cards.
Discard this condition.
?R???
« Last Edit: April 28, 2010, 08:46:00 AM by Cw0rk »

April 28, 2010, 08:46:07 AM
Reply #51

Thranduil

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There are a lot of Gandalf that are only good when you have them in your starting fellowship such as Leader of Men and The Grey Wizard. Do you think that he is correctly worded?
Yeah I think it's worded fine.

The first Arithir, I wanted to make it work with cards like Might of Numenor, I track a creature and I will find it. I dunno, I guess that it's a bit restrictive... any other idea for him?
My main issue with him is that he only triggers off [Gondor] events - not even abilities or other culture events.

What about the other companions?
I thought the other companions were fine, which was why I didn't answer!

[1] If you can't find him, no one can [Gandalf]
Condition • Support Area
Search.
At the start of each turn, you may spot Gandalf to shuffle your hand in your draw deck and draw 8 cards.
Discard this condition.
?R???
Awesome - like a Changing Plans. Perhaps you should exert Gandalf to be able to do it every turn? Or maybe it can put cards on the bottom instead. I think this is really cool.

Thranduil

April 28, 2010, 11:49:28 AM
Reply #52

Cw0rk

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I've decided to remove the signets on Arithir. He is a minor character and he doesn't deserve one.

Here are some hobbit allies:

[1] Hobbit Taverner [Shire]
Ally • Home 2 • Hobbit
Strength: 2
Vitality: 2
While you can spot Barliman Butterbur, Hobbit Taverner is strength +2.
Fellowship: Exert Hobbit Taverner to remove [1].

[1] •Lilly Mugwort, Bree-hobbit [Shire]
Ally • Home 2 • Hobbit
Strength: 1
Vitality: 2
At the start of each of your turns, heal Lilly Mugwort.
Fellowship: Exert this ally to heal a Man ally whose home site is 1 or another Hobbit ally whose home is site 2.

April 30, 2010, 04:33:41 AM
Reply #53

Thranduil

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The first guy's fine, though quite good choke with Old Bilbo's Heir. Don't think it's an issue, however.

Lilly Mugwort... Why are your Breeland Hobbits site 2 if the Breelanders themselves are site 1?

April 30, 2010, 05:36:21 AM
Reply #54

legolas3333

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well the only bree site 1 is the prancing pony* other than that they're all site 2s
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April 30, 2010, 05:56:20 AM
Reply #55

Thranduil

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well the only bree site 1 is the prancing pony* other than that they're all site 2s
But Albert Dreary and Barliman Butterbur are site 1!

April 30, 2010, 09:17:09 AM
Reply #56

Cw0rk

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well the only bree site 1 is the prancing pony* other than that they're all site 2s
But Albert Dreary and Barliman Butterbur are site 1!
I've always considered site 1 hobbits has the hobbits who live in the shire. However, a guy like Bounder is a hobbit who lives outside the Shire or at the limit of the Shire (which may very well be before the Prancing Pony). This is why I think that Bree Hobbits should have site #2. I also think that Albert Dreary should have been home 2.

I agree this is a little confusing... but why did Albert Dreary gets home 1 and Bounder has home 2?
« Last Edit: April 30, 2010, 09:20:27 AM by Cw0rk »

April 30, 2010, 09:42:40 AM
Reply #57

Thranduil

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Tis true. What I didn't like so much was that you had to specify 2 different home sites to make the flavour work in the way you wanted - is that worth it?

Thranduil

April 30, 2010, 02:07:21 PM
Reply #58

Cw0rk

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Tis true. What I didn't like so much was that you had to specify 2 different home sites to make the flavour work in the way you wanted - is that worth it?

Thranduil
I think it's worth it. Lilly Mugwort's picture is the picture of a drunk female. She is like a site 2 hobbit party guest who get served by Barliman Butterbur.

Here are a few sites. What is the DC format for sites?

4 The Misty Moutains [3]
Mountain.
Orcs are not roaming.

4 Eregion Forest [2]
Forest.
When the fellowship moves to Eregion Forest, Aragorn or 2 other companions must exert.

1 Bree Inn Entrance
Fellowship: Play Barliman Butterbur from your draw deck. Until the end of the turn, he participates in archery fire and skirmishes.

Here is a [Dwarven] condition... I'd like it to be a bit like Lord of Moria... I got two versions... which one do you prefer?

[2] Lords of the Mountains [Dwarven]
Conditon • Support Area
Plays at a mountain or at an underground site.
Each Dwarf is strength +1.

[2] •Lords of the Mountains [Dwarven]
Conditon • Support Area
Each Dwarf is strength +1 and damage +1.

May 02, 2010, 01:17:00 PM
Reply #59

Cw0rk

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Re: The Hunt for Gollum - DC Set (A few sites)
« Reply #59 on: May 02, 2010, 01:17:00 PM »
Here are 3 other cards, nothing to fancy here.

[1] Snare-Trap [Gondor]
Event • Maneuver
Search.
At sites 1 to 5, spot a ranger to prevent a character with strength 5 or less from being assigned to skirmishes until the regroup phase. At any other site, discard a minion with strength 5 or less.

(0) Strength of the Forefathers [Gondor]
Event • Skirmish
Make a [Gondor] companion strength +2 (or +4 while skirmishing a damage +1 minion).

[3] Orc Searcher [Sauron]
Minion • Orc
Strength: 8
Vitality: 3
Site Number: 6
When you play this minion, you may spot a [Sauron] search card to exert a companion.

Does anyone have a sugestion for a site 3 named Rivendell Alley?