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Author Topic: Article Feedback  (Read 29246 times)

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April 03, 2018, 10:48:48 AM
Reply #315

Dictionary

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Re: Article Feedback
« Reply #315 on: April 03, 2018, 10:48:48 AM »
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April 03, 2018, 10:30:03 PM
Reply #316

Eukalyptus

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Re: Article Feedback
« Reply #316 on: April 03, 2018, 10:30:03 PM »
Regarding Goblin Swarms: it can encourage a double move? Imo the exact opposite is the case. When I play a big minion that gets stacked, what exactly encourages me to double to face it again? In conjunction with Armory and Relics, this is all but „Yay, Daddy! Can I do it again? Please!"

Also, weak vs. condition removal of any kind, including Vilya. Strong vs Wingfoot, as there are less/no targets to wound (further discouraging a double).
« Last Edit: April 04, 2018, 12:54:30 AM by Eukalyptus »

April 04, 2018, 04:21:46 AM
Reply #317

Phallen Cassidy

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Re: Article Feedback
« Reply #317 on: April 04, 2018, 04:21:46 AM »
Usually, having to replay a minion is worse than having it on the table for free. Except Goblin Runner and Goblin Scavengers (obvious exceptions), I'd agree with Dictionary.

April 04, 2018, 05:35:50 AM
Reply #318

Eukalyptus

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Re: Article Feedback
« Reply #318 on: April 04, 2018, 05:35:50 AM »
Hand extention (aka card advantage) is THE best thing in a card game. I don‘t understand how that can be interpreted negatively.

April 04, 2018, 11:40:15 AM
Reply #319

Phallen Cassidy

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Re: Article Feedback
« Reply #319 on: April 04, 2018, 11:40:15 AM »
•When you double and minions are on the table, you will have to face them again the next site
•When you single move and minions get stacked on Goblin Swarms, you may have to face them again the next site
•When you double move and minions get stacked on Goblin Swarms, you may have to face them again the next site

There's no difference between facing a stacked minion this turn or next, but a fairly large difference (especially when that minion costs 4+ twilight) between your opponent having a minion out for free or paying its cost again. Unless the Shadow player gains more from playing the minion than from having it in play (When you play... effects, refreshed vitality against archery, etc.), you can get manage a double easier when the Shadow player clears the table on your behalf. It isn't as ideal as simply discarding all minions, of course, but that's the point of Goblin Swarms. At least, that's been my experience in moving - I've been wrong before!

April 04, 2018, 11:48:31 AM
Reply #320

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Re: Article Feedback
« Reply #320 on: April 04, 2018, 11:48:31 AM »
I expanded that paragraph somewhat. I do think replaying can be an issue, but not so much for the classic swarm setup with armories etc. due to all the replay bonuses as mentioned. I don't really mind it (As the opponent) when bigger dudes stack, but stacked Runners are terrifying.

I'm reluctant to put condition discard as a weakness. I used to do it a lot, but it felt redundant as it applies to every condition. Vilya is a good point though, as it kills the stacked cards between bounces. Added it and the anti-regroup point.
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April 05, 2018, 03:09:08 AM
Reply #321

Eukalyptus

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Re: Article Feedback
« Reply #321 on: April 05, 2018, 03:09:08 AM »
In this specific example, stacking has way more pros than cons. Besides, stacking something big like Host of Moria LotU has extreme replay value. Otherwise, let‘s be honest, other bigger Moria minions are seldomly stacked or even played, besides Archer Commander, Guard Commander and Moria Archer Troop.

As the articles are directed towards (somewhat competetive) constructed play, this should be the focus on the cards.

April 06, 2018, 09:48:10 AM
Reply #322

Dictionary

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Re: Article Feedback
« Reply #322 on: April 06, 2018, 09:48:10 AM »
Okay, I've rewritten that paragraph with a different tone and more detail based on this discussion. I think it looks better now, let me know what you think.

As the articles are directed towards (somewhat competetive) constructed play, this should be the focus on the cards.
That's true, although lesser cards might need to be given the benefit of a doubt in my opinion. This is a very popular card though, so I agree that we should do it justice.
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April 09, 2018, 11:20:36 AM
Reply #323

Dictionary

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Re: Article Feedback
« Reply #323 on: April 09, 2018, 11:20:36 AM »
Ravage the Defeated, Dwarrowdelf Chamber, Uruk Camp, Galadriel's Glade, Westfarthing and Curse From Mordor. I also found a couple of Fellowship cards that I forgot to cross-off previously. We're not too far from the end of set 1 folks!

EDIT: Uruk-hai Berserker, Journey Into Danger, Bitter Hatred, White Mountains.
« Last Edit: April 11, 2018, 01:11:56 PM by Dictionary »
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April 15, 2018, 06:42:19 AM
Reply #324

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April 15, 2018, 07:39:56 AM
Reply #325

Eukalyptus

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Re: Article Feedback
« Reply #325 on: April 15, 2018, 07:39:56 AM »
Okay, I've rewritten that paragraph with a different tone and more detail based on this discussion. I think it looks better now, let me know what you think.

As the articles are directed towards (somewhat competetive) constructed play, this should be the focus on the cards.
That's true, although lesser cards might need to be given the benefit of a doubt in my opinion. This is a very popular card though, so I agree that we should do it justice.

 :up:

April 20, 2018, 04:18:46 AM
Reply #326

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April 23, 2018, 12:19:27 PM
Reply #327

Legion

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Re: Article Feedback
« Reply #327 on: April 23, 2018, 12:19:27 PM »

April 23, 2018, 05:09:37 PM
Reply #328

Dictionary

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Re: Article Feedback
« Reply #328 on: April 23, 2018, 05:09:37 PM »
You linked my deck! Thanks!
No problem :) You've got some beautiful analysis of the card there, much better than what I could describe for the card generally.

Curunir, Wariness, Uruk Shaman
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April 27, 2018, 07:14:07 AM
Reply #329

Dictionary

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Re: Article Feedback
« Reply #329 on: April 27, 2018, 07:14:07 AM »
Spies of Saruman, Uruk Brood, Hobbit Farmer, Rivendell Waterfall and The Ring's Oppression.

My analysis of The Ring's Oppression is extremely critical. I cannot think of anything good to say about this card, and its inclusion in a deck feels more like it would be a detriment to the player than bring any real value to the table. I would nominate it for The Worst Rare, were it not for the fact that it's a Common. Let me know if I'm wrong :-|
Visit LOTR TCG wiki for strategy articles and extra card details, contributed by various community members. All set 1 cards finished.