Welcome Dmessy. There are never too many hands here!
Ket's points are true, nevertheless. The revised article seems very well. Except for one point: it's not true that
Troll's Keyward is weak to high strength companions, as far as he bears a
Moria Axe. Exerting twice = 14 str, dmg+1! Plus
Dark Places, oh my... I know that's a 2-card combo, but he is meant to use the
Moria Axe:
If your only goal is to play the Cave Troll,
Goblin Runner is a much better option (Troll + Runner = 9 twilight; Troll + Keyward = 11 twilight).
Cave Troll's Chain is better for archery protection too. Thus, the only real point in using the Keyward is to make him wield an Axe, and tear a companion's skull apart!
. I usually pack 3x (besides 4x Scimitars), it works wonders.
Other 2 points to add:
- Works very well with
Goblin Swarms. Just like Flankers and Patrol Troop, he's almost guaranteed to win a skirmish (if bearing the Axe).
-
Troubled Mountains can use his vitality too. That's a great card for
burden decks based on
Must Do Without Hope and/or
Goblin Spear (btw, the Spear is a really viable burden machine when helped by
Frenzy; such combo kills Boromir+Horn /
Sam SoH /
Greenleaf and gives you 1 or 2 burdens in the meanwhile!). Or for Sauron/Moria decks. Or
LttG decks, but those usually have the extra vitality of
Moria Scout or
Moria Archer Troop to dispose.
Added such points. Hope this helps.