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The Lord of the Rings TCG Wiki: Uruk Bloodlust (1C144)

Uruk Bloodlust (1C144)

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Uruk Bloodlust (1C144) Card Image

Set: The Fellowship of the Ring
Kind: Shadow
Culture: Isengard
Twilight: 3
Card Type: Condition
Game Text: Plays to your support area. Response: If your Uruk-hai wins a skirmish, remove (1) to heal him.
Lore: ”'Take them alive!'”
Rarity: C

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Uruk Bloodlust (1C144) Wiki

General Strategy

Expensive condition with a powerful response that plays better in future formats. Few Uruk-Hai have exerting regroup actions, so healing after winning a skirmish might only serve the purpose of avoiding regroup phase wounding like Pursuit Just Behind or Aragorn, Wingfoot.

As Saruman, Keeper of Isengard's wound prevention became available in Realms of the Elf Lords, Uruk Bloodlust had even less cause for play; however, exert-for-effect minions from The Two Towers (such as Uruk Defender or Uruk Rear Guard) and Battle of Helms Deep (Berserk minions) may give this condition new purpose; however, as the minion needs to win the skirmish and have the available twilight to heal, it is uncommonly played in competitive formats.

Strengths and Weaknesses

Strong Versus...

Weak Versus...

  • Choke

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This page has been moved, the new location is Uruk Bloodlust (1C144).
lotr01144wiki.txt · Last modified: 2015/12/02 13:36 (external edit)

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