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The Lord of the Rings TCG Wiki: Wounds

Wounds

Wounds are used to represent injury sustained in battle that affects a character's vitality. Wounds are shown through the use of wound tokens, which are usually blood-red glass beads. Once a character has wounds equal to their vitality, they are immediately killed. This is in contrast to exertion, which a character cannot die from.

The most common way that wounds occur is through losing skirmishes; once a skirmish has resolved, the losing characters each receive one wound (or more if the winner has any damage bonuses). Archery is also a common form of wound-dealing, either through indirect archery fire (that is, your opponent gets to pick where the arrows land) or directed archery fire (such as through use of cards such as Legolas, Greenleaf or Aragorn's Bow). In King block and beyond, threats also became a potent form of wounding, with mechanics similar to a surprise Archery phase.

However, there are a great many cards that allow wounds to be assigned at plenty of other times, such as Hate shown to the right. Sauron orcs in particular are well-known for this type of direct exert-to-wound setup, but Raider men and Isengard orcs also have a number of cards that deal damage in similar ways. See the index below for a list of such cards.

Preventing wounds is done through a number of different avenues depending on the culture. Gandalf, for instance, relies primarily on spell events such as Intimidate to prevent wounds at the last moment, whereas Gondor and Dwarven have possessions such as Armor and Gimli's Helm, respectively. Wound prevention can certainly be a powerful avenue to keeping your Fellowship alive, but for most decks it's a secondary consideration at best, since healing is more versatile (in that it can also help against exertions).

See also exhausted, heal, exert, threat.

Good, good, let it flow through...what do you mean, "wrong franchise"?

From the Comprehensive Rules 4.0:

When a character is wounded by an enemy attack, his vitality is depleted. Place a wound token on the character to illustrate this. Glass beads (preferably blood red) make good tokens for this purpose.

Wounds are always placed on a character one at a time.

When you “wound a character,” you place only one wound.

If a card tells you to wound a number of companions, you must choose different companions to wound one time each (you cannot wound a single companion more than once).

A wounded character is a character who has at least one wound token.

If a character cannot take wounds, wounds cannot be assigned to that character. However, if a card prevents wounds, wounds may still be assigned to that character.

Faramir, Wizard’s Pupil reads: “Skirmish: Exert Gandalf to prevent all wounds to Faramir.” This prevents wounds as they are assigned to Faramir, not the assignments themselves.

Cards That Prevent Wounds





The One Ring
# Card Type Game Text
0P68 The One Ring, The Binding Ring (P) The One Ring Fellowship: Add 2 burdens to play a ring from your draw deck. Maneuver: Exert bearer to wear The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound, add a burden instead.
1R1 The One Ring, Isildur's Bane The One Ring Response: If bearer is about to take a wound, he wears The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound, add 2 burdens instead.
1C2 The One Ring, The Ruling Ring The One Ring Response: If bearer is about to take a wound in a skirmish, he wears The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound during a skirmish, add a burden instead.
4R1 The One Ring, Answer To All Riddles The One Ring While wearing The One Ring, the Ring-bearer is strength +2, and each time he is about to take a wound in a skirmish, add a burden instead. Skirmish: Add a burden to wear The One Ring until the regroup phase.
4C2 The One Ring, The Ruling Ring The One Ring Response: If bearer is about to take a wound in a skirmish, he wears The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound during a skirmish, add a burden instead.
7C1 The One Ring, The Ruling Ring The One Ring Response: If bearer is about to take a wound in a skirmish, he wears The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound during a skirmish, add a burden instead.
7R2 The One Ring, Such A Weight To Carry (T) The One Ring Maneuver: Add a burden to wear The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound, add a burden instead.
9R+1 The One Ring, The Binding Ring The One Ring Fellowship: Add 2 burdens to play a ring from your draw deck. Maneuver: Exert bearer to wear The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound, add a burden instead.
11R1 The One Ring, The Ring of Rings The One Ring Response: If the Ring-bearer is about to take a wound, he or she wears The One Ring until the regroup phase. While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound, add a burden instead.
11S2 The One Ring, The Ruling Ring The One Ring Response: If the Ring-bearer is about to take a wound in a skirmish, he or she wears The One Ring until the regroup phase. While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound in a skirmish, add a burden instead.
11RF1 The One Ring, The Ring of Rings (F) The One Ring Response: If the Ring-bearer is about to take a wound, he or she wears The One Ring until the regroup phase. While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound, add a burden instead.
15R1 The One Ring, The Ring of Doom The One Ring While wearing The One Ring, the Ring-bearer gains hunter 3, and each time he or she is about to take a wound in a skirmish, add a burden instead. Skirmish: Add a burden to wear The One Ring until the regroup phase.
15RF1 The One Ring, The Ring of Doom (F) The One Ring While wearing The One Ring, the Ring-bearer gains hunter 3, and each time he or she is about to take a wound in a skirmish, add a burden instead. Skirmish: Add a burden to wear The One Ring until the regroup phase.
19P1 The One Ring, The Great Ring The One Ring While wearing The One Ring, each time the bearer is about to take a wound, add a burden instead. Maneuver: Wear The One Ring until the regroup phase. Skirmish: Add a burden to make the Ring-bearer strength +3.
Dunland
# Card Type Game Text
4R19 Hides (T) Possession When you play this possession, you may draw a card. Response: If a Dunland Man is about to take a wound, remove (2) or discard this possession to prevent that wound.
6C1 Bound By Rage Condition Plays to your support area. When you play this condition, you may spot 2 Dunland Men to place 2 Dunland tokens here. Response: If a Dunland Man is about to take a wound, discard this condition or remove a Dunland token from here to prevent that wound.
Dwarven
# Card Type Game Text
0P34 Gimli's Helm (P) PossessionHelm Bearer must be Gimli. He takes no more than 1 wound during each skirmish phase. Skirmish: Discard Gimli's Helm to prevent all wounds to him.
1R15 Gimli's Helm PossessionHelm Bearer must be Gimli. He takes no more than 1 wound during each skirmish phase. Skirmish: Discard Gimli's Helm to prevent all wounds to him.
2U3 Dwarven Bracers PossessionBracers Bearer must be a Dwarf. Response: If bearer is about to take a wound, discard this possession to prevent that wound.
4U47 From the Armory Condition Plays to your support area. Skirmish: Exert a Dwarf and stack a Free Peoples card from hand here to prevent all wounds to that Dwarf.
7U8 Gimli's Armor PossessionArmor Bearer must be Gimli. Response: If you have initiative and Gimli is about to take a wound, discard 2 cards from hand to prevent that wound.
8C5 Gimli, Counter of Foes Companion • Dwarf Damage +1. For each wound on Gimli, he is strength +1 and damage +1.
11C4 Battle to the Last EventSkirmish Spot a Dwarf. For each wound on that Dwarf, make him strength +2 and damage +1.
11R10 Grimir, Dwarven Emissary Companion • Dwarf Response: If a Dwarven companion is about to take a wound in a skirmish, discard 2 Dwarven cards from play (except characters) to prevent that.
11C13 On Guard EventResponse If a Dwarf who has resistance 3 or more is about to take a wound, prevent that.
12U5 Dwarven Bracers PossessionBracers Bearer must be a Dwarf. Response: If bearer is about to take a wound, discard this possession to prevent that wound.
13R1 Arod, Rohirrim Steed PossessionMount Bearer must be a Dwarf. When you play Arod, you may reinforce a Dwarven token. Response: If bearer is about to take a wound during a skirmish, remove 2 Dwarven tokens to prevent that.
15R9 Well-crafted Armor PossessionArmor Bearer must be a Dwarf. Each time bearer takes a wound, you may reinforce a Dwarven token. Skirmish: Discard a Dwarven card from hand to make bearer damage +1.
15RF2 Well-crafted Armor (F) PossessionArmor Bearer must be a Dwarf. Each time bearer takes a wound, you may reinforce a Dwarven token. Skirmish: Discard a Dwarven card from hand to make bearer damage +1.
17U1 Armor of Khazad PossessionArmor Bearer must be a Dwarf. Each time bearer is about to take a wound, you may add a threat to prevent that. Regroup: Discard this possession to take up to 2 other Dwarven possessions into hand from your discard pile.
Elven
# Card Type Game Text
0P24 Legolas, Elven Stalwart (P) Companion • Elf Archer. While you can spot 3 wounded minions, each minion skirmishing Legolas is strength -3.
2U18 Hosts of the Last Alliance Condition Tale. Plays to your support area. While you can spot an Elf companion, the minion archery total is -1. Response: If an Elf is about to take a wound, discard this condition to prevent that wound.
3U7 Arwen, Elven Rider Companion • Elf Ranger. Response: If the Ring-bearer is about to take a wound, discard 3 cards from hand to prevent that wound.
3C14 Erestor, Chief Advisor to Elrond AllyHome 3 • Elf To play, spot an Elf. Response: If an Elf is about to take a wound from a Sauron minion or Sauron event, exert Erestor to prevent that wound.
3M1 Arwen, Elven Rider (M) Companion • Elf Ranger. Response: If the Ring-bearer is about to take a wound, discard 3 cards from hand to prevent that wound.
4U60 Blades Drawn Condition To play, spot 3 Elves. Plays to your support area. For each wound on each minion, that minion is strength -2. Discard this condition during the regroup phase.
4U66 Feathered Event Skirmish: Make a minion skirmishing an Elf strength -2 for each wound on that minion.
4C78 Lorien Swordsman Companion • Elf Each minion skirmishing this companion is strength -2 for each wound on that minion.
5U10 Balglin, Elven Warrior Companion • Elf To play, spot an Elf. While skirmishing a wounded minion, Balglin takes no more than 1 wound during each skirmish phase.
6R23 Naith Warband Companion • Elf To play, spot 3 Elf companions. While Naith Warband bears a ranged weapon, it takes no more than 1 wound during each skirmish phase and does not add to the fellowship archery total.
8C10 Legolas, Elven Stalwart Companion • Elf Archer. While you can spot 3 wounded minions, each minion skirmishing Legolas is strength -3.
10R6 Arwen, Queen of Elves and Men (T) Companion • Elf Each minion skirmishing Arwen is strength -2 for each wounded minion you can spot.
13S20 Lorien Protector Companion • Elf While another companion is assigned to a skirmish, during each skirmish, prevent all wounds to this companion after the first wound.
15C25 Sword of the Fallen PossessionHand Weapon Bearer must be an Elf. Each minion skirmishing bearer is strength -1 for each wound on that minion. Skirmish: Exert bearer to exert a minion skirmishing bearer.
17S12 Rumil, Silvan Elf Companion • Elf Hunter 1 (While skirmishing a non-hunter character, this character is strength +1.) While you can spot a wounded minion, Rumil is strength +1 and gains archer. Archery: Exert another Elven hunter and add a threat to wound a minion.
Gandalf
# Card Type Game Text
1C76 Intimidate Event Spell. Response: If a companion is about to take a wound, spot Gandalf to prevent that wound.
3C36 Unknown Perils Condition Plays to your support area. Response: If a companion is about to take a wound, spot 4 twilight tokens and exert Gandalf to prevent that wound.
4U96 Keep Your Forked Tongue Event Skirmish: Spot Gandalf and 3 twilight tokens to prevent all wounds to a companion who has the Gandalf signet.
4C97 Long I Fell Event Spell. Skirmish: Spot Gandalf to prevent all wounds to him. Any Shadow player may make you wound a minion to prevent this.
4C102 Task Was Not Done Event Spell. Regroup: Exert Gandalf to discard up to 2 wounded minions.
6R35 Skinbark, Fladrif Companion • Ent Skinbark's twilight cost is -1 for each Ent or unbound Hobbit you can spot. Response: If an unbound Hobbit is about to take a wound, exert Skinbark to prevent that wound.
6U36 Threw Down My Enemy Event Spell. Skirmish: Make a minion skirmishing Gandalf strength -1 for each wound on each character in the skirmish.
6R124 Skinbark, Fladrif (AI) Companion • Ent Skinbark's twilight cost is -1 for each Ent or unbound Hobbit you can spot. Response: If an unbound Hobbit is about to take a wound, exert Skinbark to prevent that wound.
7C41 Intimidate EventResponse Spell. If a companion is about to take a wound, spot Gandalf to prevent that wound.
7U45 Numenor's Pride ConditionSupport Area To play, spot Gandalf and add 3 threats. Gandalf is defender +1 and cannot take wounds. Discard this condition at the start of the regroup phase.
9R25 Huorn Companion • Tree Damage +1. This companion is strength +1 for each Ent you spot. Response: If this companion is about to take a wound, exert an Ent to prevent that.
11U40 Shadowfax, Unequaled Steed PossessionMount Bearer must be Gandalf. Each time Gandalf is about to take a wound, you may add a burden to prevent that.
12C32 Salve Condition Spell. To play, spot a Gandalf Wizard. Bearer must be a companion. Limit 1 per bearer. Response: If bearer is about to take a wound that would kill him or her, discard this condition to prevent that wound.
17R18 Glamdring, Orc Beater PossessionHand Weapon Bearer must be Gandalf. Bearer is damage +1. Each time a companion is about to take a wound, you may discard a companion from hand to prevent that.
17RF2 Glamdring, Orc Beater (F) PossessionHand Weapon Bearer must be Gandalf. Bearer is damage +1. Each time a companion is about to take a wound, you may discard a companion from hand to prevent that.
Gollum (Free Peoples)
# Card Type Game Text
5R29 Smeagol, Slinker (T) Companion Ring-bound. To play, add a burden. Skirmish: Add a burden to make Smeagol strength +2 and take no wounds.
Gollum (Shadow)
# Card Type Game Text
7C75 Sweeter Meats EventResponse If a minion is about to take a wound, spot Gollum to prevent that wound.
8R24 Promise Keeping ConditionSupport Area Each time a companion takes a wound during a skirmish that involves a Gollum minion, exert a companion.
13R57 Trap Is Sprung EventRegroup To play, discard Gollum from play. Heal the Ring-bearer to add a burden. If the fellowship is not in region 1, you may repeat this for each other wound on the Ring-bearer.
Gondor
# Card Type Game Text
1C92 Armor PossessionArmor Bearer must be a Man. Bearer takes no more than 1 wound during each skirmish phase.
1R118 Valiant Man of the West Event Maneuver: Make Aragorn defender +1 and he takes no more than 1 wound during each skirmish phase until the regroup phase.
2U34 Gondor Will See It Done Event Response: If a companion is about to take a wound, exert a Gondor companion to prevent that wound.
4R120 Forbidden Pool Condition Plays to your support area. While the fellowship is at site 6T, each Ring-bound Man takes no more than 1 wound during each skirmish phase. Fellowship: Add (2) and discard this condition to heal a Ring-bound Man.
7R91 Faramir, Wizard's Pupil Companion • Man Ranger. Fellowship: Play a Rohan Man to heal Faramir. Skirmish: Exert Faramir to make an unbound Hobbit strength +2. Skirmish: Exert Gandalf to prevent all wounds to Faramir.
7R113 Pippin's Armor Possession • Armor Bearer must be Pippin. While you can spot 3 Gondor Men, Pippin may take no more than 1 wound in a skirmish.
8R38 King of the Dead, Oathbreaker (T) Companion • Wraith Enduring. To play, spot a Gondor Wraith and add 2 threats. Response: If Aragorn is about to take a wound in a skirmish, exert King of the Dead to prevent that wound.
8C48 Swept Away ConditionSupport Area Each time the fellowship moves, add a threat or discard this condition. While you have initiative, exhausted Gondor Wraiths cannot take wounds.
9R+34 Narsil, Blade of the Faithful Artifact • Hand Weapon Bearer must be a Gondor Man. If bearer is Elendil or Isildur, he is strength +1 for each Gondor artifact you can spot (limit +6). Response: If bearer is about to take a wound, exert 2 Gondor Men to prevent that.
9R35 Sapling of the White Tree Artifact • Support Area To play, spot an unbound Gondor Man. Response: If a Gondor Man is about to take a wound, discard this artifact to prevent that.
12R47 Faramir, Dunadan of Gondor Companion • Man Ranger. Skirmish: Exert Faramir to make him strength +1 for each wound on the Ring-bearer.
12RF4 Faramir, Dunadan of Gondor (F) Companion • Man Ranger. Skirmish: Exert Faramir to make him strength +1 for each wound on the Ring-bearer.
12O2 Faramir, Dunadan of Gondor (O) Companion • Man Ranger. Skirmish: Exert Faramir to make him strength +1 for each wound on the Ring-bearer.
13U60 Away on the Wind ConditionSupport Area Response: If Faramir is about to take a wound, discard this condition from play and place Boromir or Denethor in the dead pile from play to prevent that and heal Faramir twice.
15R70 Tremendous Wall ConditionSupport Area Fortification. Characters skirmishing bearer cannot take wounds from losing a skirmish involving bearer. Skirmish: Exert a Gondor Man or spot 3 rangers to transfer this condition from your support area to a minion skirmishing a Gondor Man.
19P12 Aragorn, Well-traveled Guide Companion • Man Fellowship. Ranger. While the Ring-bearer is the only other companion you can spot, Aragorn is an archer, defender +1, and can take no more than 1 wound each skirmish.
Isengard
# Card Type Game Text
0P11 Saruman, Servant of the Eye (P) MinionWizard Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Assignment: Exert Saruman to assign an Isengard minion to a companion (except the Ring-bearer). That companion may exert to prevent this.
3C59 Isengard Shaman Minion • Orc Response: If an Isengard Orc is about to take a wound, remove (2) to prevent that wound.
3R68 Saruman, Keeper of Isengard MinionWizard Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Uruk-hai are fierce. Response: If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound.
3C69 Saruman, Servant of the Eye MinionWizard Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Assignment: Exert Saruman to assign an Isengard minion to a companion (except the Ring-bearer). That companion may exert to prevent this.
4C142 Broad-bladed Sword PossessionHand Weapon Bearer must be an Uruk-hai. Bearer may not take wounds (except during skirmish phases).
4R160 Mauhur, Patrol Leader Minion • Uruk Tracker. Fierce. Skirmish: Remove (2) to prevent an Isengard tracker from taking wounds.
4R173 Saruman, Black Traitor (T) MinionWizard Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. When you play Saruman, you may discard a condition. Shadow: Exert Saruman to play Saruman's Staff from your discard pile.
4R179 Uruk Assault Band Minion • Uruk Damage +1. To play, spot an Uruk-hai. While at a battleground, this minion is fierce. While you control a battleground, this minion is strength +6. While you control 2 battlegrounds, this minion may not take wounds.
5U45 Berserk Rager Minion • Uruk Damage +1. Berserk Rager is strength +1 for each wound on a character in its skirmish. Skirmish: Remove 3 Isengard tokens from a machine and exert Berserk Rager twice to wound every ally twice.
5R46 Berserk Savage Minion • Uruk Damage +1. Berserk Savage is strength +1 for each wound on a character in its skirmish. Skirmish: Remove 4 Isengard tokens from a machine and exert Berserk Savage twice to make it strength +8.
5R47 Berserk Slayer Minion • Uruk Damage +1. Berserk Slayer is strength +2 for each wound on a character in its skirmish. Skirmish: Remove 5 Isengard tokens from a machine and exert Berserk Slayer twice to wound every companion.
5R56 Saruman, Master of Foul Folk MinionWizard Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Each time the fellowship moves, you may heal each Isengard Orc twice. Shadow: Exert Saruman to play an Isengard possession from your discard pile.
5U63 Uruk-hai Berserker Minion • Uruk Damage +1. This minion is strength +1 for each wound on a character in its skirmish.
6R60 Berserk Butcher Minion • Uruk Damage +1. Berserk Butcher is strength +1 for each wound on each character in its skirmish. Maneuver: Remove an Isengard token from a machine and exert Berserk Butcher twice to prevent all wounds to Uruk-hai until the assignment phase.
6U73 Scaffolding Possession Plays to your support area. Each time a regroup action discards an Isengard Orc, you may stack that Orc on this card. Response: If an Isengard Orc is about to take a wound, discard 2 cards stacked here to prevent that wound.
13R78 Alatar Deceived ConditionSupport Area Each time a Wizard wins a skirmish, this condition becomes a fierce, damage +1 Wizard minion until the start of the regroup phase that has 11 strength and 1 vitality, and cannot take wounds or bear other cards. This card is still a condition.
13U79 Pallando Deceived ConditionSupport Area At the start of the maneuver phase, you may exert a Wizard to make this condition a fierce Wizard minion until the start of the regroup phase that has 10 strength and 1 vitality, and cannot take wounds or bear other cards. This card is still a condition.
13R80 Radagast Deceived ConditionSupport Area Each time a Wizard heals, this condition becomes a fierce Wizard minion until the start of the regroup phase that has 12 strength and 1 vitality, and cannot take wounds or bear other cards. This card is still a condition.
17R37 Saruman, Instigator of Insurrection MinionWizard Saruman cannot be assigned to a skirmish. While you can spot 6 companions, each minion gains hunter 2. Response: If a hunter minion is about to take a wound, exert Saruman to prevent that.
Men
# Card Type Game Text
11C76 Easterling Shield Wall Minion • Man Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Response: If a Men minion is about to take a wound in a skirmish, exert this minion and remove (1) to prevent that.
11C94 Pavise Possession • Shield Bearer must be a Men minion. The twilight cost of this possession is -1 for each Free Peoples possession you spot. Bearer cannot take wounds except during a skirmish.
11R96 Precision Targeting Event • Archery Spot a Men minion to make the minion archery total +1 and make the Free Peoples player choose 3 companions. Other companions cannot take archery wounds.
12U63 Easterling Banner-bearer Minion • Man This minion is strength +1 for each wound on each companion he is skirmishing (or +2 for each if that companion has resistance 2 or less).
12R72 Messenger's Mount PossessionMount Bearer must be The Mouth of Sauron. He is fierce. Response: If a Men minion is about to take a wound, remove (3) to prevent that.
13C82 Bring Down the Wall Event • Skirmish Spot a companion to make a Men minion strength +1 for each wound on that companion.
13U88 Dunlending Patriarch Minion • Man When you play this, you may spot another Men minion to make this minion twilight cost -1 for each wound on the Ring-bearer. While each companion is wounded, this minion is fierce.
13R93 Harmless Condition • Support Area Response: If a companion loses a skirmish involving a Men minion, transfer this condition from your support area to that companion. Limit 1 per companion. Minions cannot take wounds during skirmishes involving bearer.
13U98 Southron Murderer Minion • Man Archer. While you can spot 4 or more culture tokens, this minion cannot take wounds except during skirmishes.
13R101 Voice of the Desert, Southron Troop Minion • Man To play, spot a Men minion. While the fellowship is in region 1, each Men minion cannot take wounds. While the fellowship is in region 2, each Men minion is an archer. While the fellowship is in region 3, each Men minion is fierce.
13RF9 Voice of the Desert, Southron Troop (F) Minion • Man To play, spot a Men minion. While the fellowship is in region 1, each Men minion cannot take wounds. While the fellowship is in region 2, each Men minion is an archer. While the fellowship is in region 3, each Men minion is fierce.
15U81 Grieving the Fallen Condition To play, spot a Men Man. Bearer must be a companion. Bearer cannot take wounds during the archery phase. At the start of the regroup phase, discard this condition.
17R41 Ceremonial Armor Possession • Support Area Each time a Men minion is discarded during the maneuver phase, you may stack it here. Response: Discard a minion stacked here or discard this to prevent a wound to a Men minion.
Moria
# Card Type Game Text
1R173 Goblin Armory Condition Plays to your support area. Each time you play a Moria weapon, add (1). Response: If a Moria Orc is about to take a wound, discard this condition to prevent that wound.
1R183 Goblin Swarms Condition Plays to your support area. Response: If your Moria Orc wins a skirmish, discard cards and wounds on that Orc and stack that Orc on this condition. Shadow: Play an Orc stacked here as if played from hand.
1R189 Lost to the Goblins Event Response: If the Ring-bearer exerts or takes a wound, discard a card from the top of your draw deck for each Moria minion you spot. For each Shadow card discarded in this way, add a burden (limit 3 burdens).
2R53 Cave Troll's Chain Possession Bearer must be Cave Troll of Moria. The Free Peoples player may choose for the archery phase to be skipped. Each time Cave Troll of Moria takes a wound during the archery phase, you may wound an archer companion.
12R79 The Balrog, The Terror of Khazad-dum MinionBalrog Damage +1. While The Balrog is at an underground site, it is fierce and cannot take wounds or be exerted.
12RF8 The Balrog, The Terror of Khazad-dum (F) MinionBalrog Damage +1. While The Balrog is at an underground site, it is fierce and cannot take wounds or be exerted.
12O4 The Balrog, The Terror of Khazad-dum (O) MinionBalrog Damage +1. While The Balrog is at an underground site, it is fierce and cannot take wounds or be exerted.
13R79 The Balrog, The Terror of Khazad-dum (T) MinionBalrog Damage +1. While The Balrog is at an underground site, it is fierce and cannot take wounds or be exerted.
Orc
# Card Type Game Text
13R104 Chamber Patrol Minion • Orc To play, spot an Orc minion. While the fellowship is in region 1, Orc Orcs cannot take wounds. While the fellowship is in region 2, the current site gains underground. While the fellowship is in region 3, each Orc Orc is strength +2.
13S118 Picket Denizen Minion • Orc Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Response: If another Orc minion is about to take a wound, exert this minion to prevent that.
13C119 Underdeeps Denizen Minion • Orc While this minion is at an underground site, it cannot take wounds.
13RF10 Chamber Patrol (F) Minion • Orc To play, spot an Orc minion. While the fellowship is in region 1, Orc Orcs cannot take wounds. While the fellowship is in region 2, the current site gains underground. While the fellowship is in region 3, each Orc Orc is strength +2.
17U90 Rider's Gear Possession • Armor Bearer must be an Orc Orc. While bearer is mounted, it cannot take wounds except during the skirmish phase.
18C88 Orkish Defender Minion • Orc While the fellowship is at a battleground or underground site, this minion cannot take wounds in the archery phase.
Raider
# Card Type Game Text
5C76 Southron Traveler Minion • Man Southron. Ambush (2). Response: If a Southron is about to take a wound, remove (3) to prevent that wound.
6U79 Easterling Polearm PossessionHand Weapon Bearer must be an Easterling. While you can spot 2 burdens, bearer cannot take wounds. While you can spot 5 burdens, bearer is damage +1.
7R170 Suzerain of Harad Minion • Man Southron. Archer. While you have initiative, the Ring-bearer cannot take wounds during the archery phase and this minion is ambush (8).
8U60 Haradrim Marksman Minion • Man Southron. Archer. While you can spot another Raider Man, Ring-bound companions cannot take archery wounds.
8C63 Line of Defense Condition • Support Area While you can spot a mounted Raider Man, Raider Men cannot take wounds (except during skirmishes).
10U44 High Vantage EventShadow Until the end of the assignment phase, each time a Southron is about to take a wound, prevent that.
Rohan
# Card Type Game Text
0P17 Eowyn, Lady of Rohan (P) Companion • Man Valiant. Response: If an unbound companion is about to take a wound, exert Eowyn and add (1) to prevent that wound.
0P39 Eowyn, Sister-daughter of Theoden (P) Companion • Man Valiant. Response: If Eowyn is exhausted and about to take a wound in a skirmish, discard 2 cards from hand to prevent that wound.
0P45 Eomer, Third Marshal of Riddermark (P) Companion • Man While you can spot a Rohan Man, Eomer's twilight cost is -1. Eomer is strength +2 for each wound on each minion he is skirmishing.
0D23 Eomer, Forthwith Banished (D) Companion • Man Valiant. Damage +3. Fellowship: Exert Eomer to play a mount on him from your draw deck. Eomer is strength +2 for each wound on each minion he is skirmishing. At the start of your turn, you may heal a Rohan ally. While you can spot a Rohan man, Eomer is twilight cost -1.
4R267 Eomer, Third Marshal of Riddermark Companion • Man While you can spot a Rohan Man, Eomer's twilight cost is -1. Eomer is strength +2 for each wound on each minion he is skirmishing.
4C270 Eowyn, Lady of Rohan Companion • Man Valiant. Response: If an unbound companion is about to take a wound, exert Eowyn and add (1) to prevent that wound.
4R271 Eowyn, Sister-daughter of Theoden Companion • Man Valiant. Response: If Eowyn is exhausted and about to take a wound in a skirmish, discard 2 cards from hand to prevent that wound.
4R284 King's Mail Possession • Armor Bearer must be a Rohan Man. Bearer takes no more than 1 wound during each skirmish phase. If bearer is Theoden, he may not take wounds except during a skirmish involving him.
6R92 Eomer, Rohirrim Captain Companion • Man Valiant. While you can spot a Rohan Man, Eomer's twilight cost is -1. Skirmish: Discard 3 cards from hand to make a Rohan Man strength +2 for each wound on each minion in his or her skirmish.
6U93 Ever the Hope of Men Event Regroup: Exert 2 mounted Rohan Men to discard up to 2 wounded minions.
7R236 Herugrim, Sword of the Mark PossessionHand Weapon Bearer must be Theoden. He is damage +1. Response: If Theoden is about to take a wound and you cannot spot 3 threats, add 2 threats to prevent that wound.
7U245 Riding Armor Possession • Armor Bearer must be a Rohan Man. Response: If you have initiative and bearer is about to take a wound in a skirmish, discard 3 cards from hand to prevent that wound.
7C253 Swift Steed Possession • Mount Bearer must be a Rohan Man. While at a plains site, bearer takes no more than 1 wound during each skirmish. At the start of each skirmish involving bearer, each minion skirmishing bearer must exert.
10R72 Eowyn, Lady of Ithilien Companion • Man Skirmish: Exert Eowyn to choose an opponent. That opponent must wound a minion for each wound on each minion skirmishing Eowyn.
11C148 Hrothlac, Man of Rohan Companion • Man Response: If a Rohan companion who has resistance 4 or more is about to take a wound, exert Hrothlac to prevent that.
11S150 Rally Cry Event • Skirmish Make a Rohan Man who has resistance 4 or more strength +2 for each wound on each minion he or she is skirmishing.
12C115 Golden Glimmer ConditionSupport Area Response: If a companion is about to take a wound, spot a Rohan companion and add 2 burdens to prevent that.
12R116 Haethen, Veteran Fighter Companion • Man Haethen cannot take wounds during fierce skirmishes. Skirmish: Exert Haethen to make him strength +1.
13U122 Bitter Tidings EventResponse If Theoden is about to take a wound in a skirmish, you may discard from play Eomer or Theodred to prevent that. If Theodred is about to take a wound in a skirmish, you may discard from play Eomer or Eowyn to prevent that.
15R122 Burial Mounds Event • Assignment Make a Rohan companion defender +1 and minions skirmishing that companion cannot take wounds during a skirmish involving that companion until the regroup phase.
15C125 Eowyn, Willing Fighter Companion • Man Valiant. Response: If a hunter companion or valiant Man is about to take a wound, exert Eowyn to prevent that wound.
17R96 Eowyn, Northwoman Companion • Man While the Ringbearer is assigned to a skirmish, Eowyn cannot take wounds while skirmishing. Assignment: Exert Eowyn and assign a minion to the Ringbearer to make that minion lose all game text keywords and unable to gain game text keywords until the regroup phase.
17R98 Throne of the Golden Hall Artifact • Support Area To play, spot Theoden (or 2 Rohan companions). Saruman and Grima cannot be assigned to skirmishes. Response: If a Rohan Man is about to take a wound, exert another Rohan Man and add (2) to prevent that.
17RF13 Throne of the Golden Hall (F) Artifact • Support Area To play, spot Theoden (or 2 Rohan companions). Saruman and Grima cannot be assigned to skirmishes. Response: If a Rohan Man is about to take a wound, exert another Rohan Man and add (2) to prevent that.
17O5 Throne of the Golden Hall (O) Artifact • Support Area To play, spot Theoden (or 2 Rohan companions). Saruman and Grima cannot be assigned to skirmishes. Response: If a Rohan Man is about to take a wound, exert another Rohan Man and add (2) to prevent that.
18R97 Erkenbrand's Shield Possession • Shield Bearer must be a Rohan Man. The minion archery total is -1. Skirmish: If bearer is Erkenbrand, you may add (2) to cancel a fierce skirmish involving him. Response: If a Rohan Man is about to take a wound, spot Gandalf and exert bearer to prevent that wound.
18RF12 Erkenbrand's Shield (F) Possession • Shield Bearer must be a Rohan Man. The minion archery total is -1. Skirmish: If bearer is Erkenbrand, you may add (2) to cancel a fierce skirmish involving him. Response: If a Rohan Man is about to take a wound, spot Gandalf and exert bearer to prevent that wound.
18O7 Erkenbrand's Shield (O) Possession • Shield Bearer must be a Rohan Man. The minion archery total is -1. Skirmish: If bearer is Erkenbrand, you may add (2) to cancel a fierce skirmish involving him. Response: If a Rohan Man is about to take a wound, spot Gandalf and exert bearer to prevent that wound.
19P25 Eomer, Eored Captain Companion • Man Valiant. Eomer is strength +2 for each wound on each minion he is skirmishing.
Sauron
# Card Type Game Text
5U101 I'd Make You Squeak Condition To play, exert 2 Sauron Orcs. Plays to your support area. The Shadow number of each site is +1 for each wound on a Hobbit (limit +3).
7U278 Gorgoroth Soldier Minion • Orc Besieger. Response: If a besieger is about to take a wound, discard 2 cards from hand to prevent it.
10C90 Mordor Brute Minion • Orc Each Sauron Orc bearing a possession cannot take wounds (except during skirmish phases).
10R95 Orc Slaughterer Minion • Orc Enduring. For each wound on this minion, it is strength +2.
10U96 Rank and File Condition • Support Area Each time a roaming Sauron minion takes a wound, you may add a Sauron token here. Regroup: Exert an Uruk-hai or discard a Sauron minion to add a Sauron token here. Skirmish: Remove 2 Sauron tokens from here to make a Sauron minion strength +2.
Shire
# Card Type Game Text
1R307 Pippin, Hobbit of Some Intelligence Companion • Hobbit When you play Pippin, remove a burden or wound from a companion.
2R97 Consorting With Wizards Condition Tale. Bearer must be Bilbo. Bilbo may not take wounds (except during the archery phase). Fellowship or Regroup: Exert Bilbo or discard this condition to remove (1).
2U106 Nice Imitation Condition Stealth. Plays to your support area. Response: If a Hobbit is about to take a wound, discard this condition to prevent that wound.
4C321 Swiftly and Softly Event Stealth. Skirmish: At sites 1T to 5T, cancel a skirmish involving a Hobbit. At any other site, prevent a Hobbit from taking more than 1 wound.
6R109 Held Condition Bearer must be Frodo. Each time Frodo is about to be killed by a wound, add a burden instead. When the fellowship moves to site 9, Frodo is corrupted. Regroup: If you can spot no minions, discard this condition.
6C111 Kept Safe Condition Plays to your support area. When you play this condition, place 2 Shire tokens here. Response: If an unbound Hobbit is about to take a wound, discard this condition or remove a Shire token from here to prevent that wound.
15R146 Hobbiton Brewer, Maker of Fine Ales Follower Aid - Add 2 burdens. (At the start of the maneuver phase, you may add 2 burdens to transfer this to a companion.) To play, spot a Hobbit. Response: If bearer is about to take a wound, transfer Hobbiton Brewer to your support area to prevent that wound.
Uruk-hai
# Card Type Game Text
11R184 Force of Uruk-hai Minion • Uruk Damage +1. Each time this minion is about to take a wound at a battleground site, you may spot another Uruk-hai card to make the Free Peoples player draw a card instead.
11U185 Fortitude Condition • Support Area When you play this condition, spot an Uruk-hai minion to add 3 Uruk-hai tokens here. Response: If an Uruk-hai minion is about to take a wound, discard this condition or remove an Uruk-hai token from here to prevent that.
11S190 Invincible Uruk Minion • Uruk Damage +1. While this minion is at a battleground site, it cannot take wounds. While you can spot 6 companions, each Uruk-hai minion cannot take wounds.
11C198 Patrol of Uruk-hai Minion • Uruk Damage +1. While this minion is skirmishing a Free Peoples character who has resistance 5 or less, this minion cannot take wounds.
11C201 Sentinel Uruk Minion • Uruk Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Response: If an Uruk-hai minion is about to take a wound in a skirmish, exert or discard this minion to prevent that.
11C203 Swarming Uruk Minion • Uruk Damage +1. While you can spot another Uruk-hai minion assigned to a skirmish, this minion cannot take wounds.
12U136 Berserker Torch Possession • Hand Weapon Toil 1. (For each Uruk-hai character you exert when playing this, its twilight cost is -1) Bearer must be an Uruk-hai Uruk-hai. Bearer is strength +2 for each wound on each character in its skirmish.
12S151 Uruk Desecrator Minion • Uruk Damage +1. Each unbound companion is resistance -2 for each wound he or she has.
12U158 Vicious Uruk Minion • Uruk Damage +1. At the start of each skirmish involving this minion, you may draw a card for each wound on a character it is skirmishing.
13C160 Cavern Denizen Minion • Uruk Damage +1. While you can spot a Free Peoples culture token, this minion cannot take wounds except during skirmishes.
13U177 Weapons of Control Condition • Support Area When you play this, add an Uruk-hai token here for each wounded companion. Skirmish: Discard this from play or remove 2 tokens from here to make a companion skirmishing an Uruk-hai minion strength -1.
15R173 Ugluk's Sword, Weapon of Command Possession • Hand Weapon Bearer must be an Uruk-hai Uruk-hai. While you control 2 or more sites, bearer can not take wounds (except during skirmish phases). If bearer is Ugluk, he is damage +1.
15U177 Uruk Village Rager Minion • Uruk Damage +1. Each time this minion wins a skirmish, take control of a site. While you control a site, this minion cannot take wounds (except during the skirmish phase).
15R180 With All Possible Speed Condition • Support Area Each unwounded hunter Uruk-hai minion is strength +1. Response: If your hunter minion is about to take a wound during a skirmish, discard that minion to exert a non-hunter companion.
17C119 White Hand Aggressor Minion • Uruk Damage +1. While you control a site, this minion cannot take wounds, except during the skirmish phase.
18U121 Pikes Upon Pikes Condition • Support Area Each Uruk-hai minion bearing a hand weapon cannot take wounds during the archery phase. Skirmish: Discard this condition from play to make an Uruk-hai minion bearing a possession strength +2.
18R122 Shagrat, Tower Captain Minion • Uruk Damage +1. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) While you can spot 7 possessions, Shagrat is fierce and cannot take wounds (except during skirmish phases).
18C128 White Hand Mystic Minion • Uruk Damage +1. Response: If an Uruk-hai minion is about to take a wound, exert this minion to prevent that wound.
18RF17 Shagrat, Tower Captain (F) Minion • Uruk Damage +1. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) While you can spot 7 possessions, Shagrat is fierce and cannot take wounds (except during skirmish phases).
19P33 Lurtz, Resilient Captain Minion • Uruk Archer. Damage +1. Response: If Lurtz is about to take a wound or be exerted, remove (2) (or exert another Uruk-hai) to prevent that wound or exertion.
Wraith
# Card Type Game Text
0P43 Ulaire Nelya, Ringwraith in Twilight (P) Minion • Nazgul Twilight. While you can spot 2 burdens or 2 wounds on the Ring-bearer, Ulaire Nelya is fierce and damage +1.
0P105 Ulaire Otsea, Seventh of the Nine Riders (P) Minion • Nazgul When you play Ulaire Otsea, you may spot a companion who has X wounds to reveal the top X cards of your draw deck. Take each Ringwraith card revealed this way into hand.
0P114 Ulaire Otsea, Seventh of the Nine Riders (P) Minion • Nazgul When you play Ulaire Otsea, you may spot a companion who has X wounds to reveal the top X cards of your draw deck. Take each Ringwraith card revealed this way into hand.
1U203 All Blades Perish Event Response: If a Nazgul is about to take a wound, prevent that wound.
2R77 His Terrible Servants Condition Plays to your support area. Response: If a twilight Nazgul is about to take a wound, remove (1) to prevent that wound.
2R84 Ulaire Nelya, Ringwraith in Twilight Minion • Nazgul Twilight. While you can spot 2 burdens or 2 wounds on the Ring-bearer, Ulaire Nelya is fierce and damage +1.
7C186 Morgul Axe Possession • Hand Weapon Bearer must be a Wraith Orc. While you can spot 2 wounds on the Ring-bearer, bearer is damage +1.
7C192 Morgul Hound Minion • Orc While you can spot 2 wounds on the Ring-bearer, this minion is strength +4 and fierce.
7C194 Morgul Mongrel Minion • Orc While you can spot 3 wounds on the Ring-bearer, this minion is fierce and damage +1.
7C198 Morgul Ruffian Minion • Orc While you can spot a Nazgul, this minion may only take wounds during skirmish phases.
7U202 Morgul Whelp Minion • Orc While you can spot a wound on the Ring-bearer, this minion is strength +6.
7C220 War Long Planned Event • Skirmish Make a Wraith Orc strength +2 (or +4 if you spot 2 wounds on the Ring-bearer).
7R221 The Witch-king, Morgul King (T) Minion • Nazgul Fierce. When you play The Witch-king, you may remove a threat to take a Wraith card into hand from your discard pile. The Ring-bearer cannot take threat wounds.
8U83 Winged Mount PossessionMount To play, discard 2 cards from hand. Bearer must be a Nazgul. Response: If bearer is about to take a wound, remove a threat to prevent that wound.
10R59 Gorbag, Covetous Captain Minion • Orc For each wound on the Ring-bearer, each Wraith Orc is strength +1.
10C66 Ten Times Outnumbered Event • Skirmish Make a Wraith Orc strength +2 for each wound on the Ring-bearer.
11R224 Ulaire Otsea, Seventh of the Nine Riders Minion • Nazgul When you play Ulaire Otsea, you may spot a companion who has X wounds to reveal the top X cards of your draw deck. Take each Wraith card revealed this way into hand.
12U166 Lingering Shadow ConditionSupport Area Skirmish: Transfer this condition from your support area to a character skirmishing a Nazgul. Each time a wound is removed from bearer, add a burden.
12R183 The Witch-king, Black Lord Minion • Nazgul Fierce. The Witch-King is twilight cost -1 for each wound on the Ring-bearer. Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer.
12RF18 The Witch-king, Black Lord (F) Minion • Nazgul Fierce. The Witch-King is twilight cost -1 for each wound on the Ring-bearer. Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer.
12O9 The Witch-king, Black Lord (O) Minion • Nazgul Fierce. The Witch-king is twilight cost-1 for each wound on the Ring-bearer. Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer.
13R178 Dark Fell About Him EventRegroup To play, exert your Nazgul twice and spot an exhausted companion. Heal that companion to add a burden. If the fellowship is not in region 1, you may repeat this for each other wound on that companion.
13R180 Shadow in the East Event • Shadow Toil 1. (For each Wraith character you exert when playing this, it is twilight cost -1.) To play, spot a Wraith card in your support area. Spot a companion to draw a card for each wound on that companion (and draw an additional card if you can spot a Nazgul).
15U183 They Feel the Precious ConditionSupport Area Response: If a Nazgul is about to take a wound, remove a threat to prevent that wound.
15R186 Ulaire Nelya, Fell Rider Minion • Nazgul Fierce. While you can spot 6 companions, Wraith minions cannot take wounds (except during skirmish phases). Skirmish: If this minion is mounted, exert him twice to wound a companion bearing a Wraith condition.
15RF17 Ulaire Nelya, Fell Rider (F) Minion • Nazgul Fierce. While you can spot 6 companions, Wraith minions cannot take wounds (except during skirmish phases). Skirmish: If this minion is mounted, exert him twice to wound a companion bearing a Wraith condition.
15O9 Ulaire Nelya, Fell Rider (O) Minion • Nazgul Fierce. While you can spot 6 companions, Wraith minions cannot take wounds (except during skirmish phases). Skirmish: If this minion is mounted, exert him twice to wound a companion bearing a Wraith condition.
16R1 Barrow-wight Stalker Minion • Wraith Enduring. Each Wraith Wraith cannot take wounds (except during skirmishes). Shadow: Remove a burden to play a Wraith Wraith. That minion's twilight cost is -2.
16R5 Spirit of Dread Minion • Wraith Enduring. While you can spot another Wraith Wraith, wounds cannot be healed and burdens can not be removed (except by Wraiths). Skirmish: Exert Spirit of Dread to make another Wraith Wraith strength +1.
17R141 Ulaire Otsea, Duplicitous Specter Minion • Nazgul Fierce. When you play Ulaire Otsea, you may spot another Nazgul to draw a card for each wounded companion you can spot. Regroup: Exert Ulaire Otsea and discard a Wraith card from hand to add a burden.
17RF16 Ulaire Otsea, Duplicitous Specter (F) Minion • Nazgul Fierce. When you play Ulaire Otsea, you may spot another Nazgul to draw a card for each wounded companion you can spot. Regroup: Exert Ulaire Otsea and discard a Wraith card from hand to add a burden.
17O7 Ulaire Otsea, Duplicitous Specter (O) Minion • Nazgul Fierce. When you play Ulaire Otsea, you may spot another Nazgul to draw a card for each wounded companion you can spot. Regroup: Exert Ulaire Otsea and discard a Wraith card from hand to add a burden.
Site
# Card Type Game Text
4U333 Plains of Rohan Camp Site Plains. At the start of each fellowship phase, heal up to 3 wounds from companions.
4U334 Rohirrim Village Site Each Dunland Man may not take wounds during the archery phase.
4U342 Westemnet Plains Site Plains. Sanctuary. Each Dunland Man may not take wounds during the archery phase.
5U119 Nan Curunir Site Plains. Response: If your mounted minion is about to take a wound, remove (2) to prevent that wound.
6U120 Saruman's Laboratory Site Response: If your minion is about to take a wound, discard 2 cards from hand to prevent that wound.
11S257 Rohan Uplands Site Plains. During the archery phase, [URUK] minions cannot take wounds.





Cards That Wound





Dwarven
# Card Type Game Text
0P46 Gimli, Skilled Defender (P) Companion • Dwarf Damage +1. Each time Gimli wins a skirmish, you may wound a minion assigned to skirmish an unbound companion.
1R14 Gimli's Battle Axe (T) PossessionHand Weapon Bearer must be Gimli. He is damage +1. Each time Gimli wins a skirmish, you may wound an Orc.
1C19 Here Lies Balin, Son of Fundin Event Maneuver: Exert a Dwarf to wound 2 Orcs or to wound 1 Orc twice.
4U53 Quick As May Be Event Maneuver: Spot a Dwarf companion and an Elf companion to wound a minion.
5R5 Baruk Khazad Event Maneuver: Exert a Dwarf to wound a minion. You may take the next maneuver action.
5R7 Gimli, Skilled Defender Companion • Dwarf Damage +1. Each time Gimli wins a skirmish, you may wound a minion assigned to skirmish an unbound companion.
5R123 Baruk Khazad (AI) Event Maneuver: Exert a Dwarf to wound a minion. You may take the next maneuver action.
7R12 Preparations ConditionSupport Area Regroup: Exert a Dwarf companion to stack a card from your discard pile here. Skirmish: Wound a minion skirmishing a Dwarf once for each Dwarven card stacked here. Discard this condition.
8R2 Battle in Earnest EventRegroup Spot a Dwarf who is damage +X to place X wounds on minions.
8R7 Unheard of EventResponse If a Dwarf who is damage +X wins a skirmish, wound a minion not assigned to a skirmish X times.
10R3 More Yet to Come EventResponse If a Dwarf kills a minion in a skirmish and that minion did not take all wounds caused by that Dwarf's damage bonus, assign those remaining wounds to minions not assigned to a skirmish.
11R9 Gimli's Battle Axe, Vicious Weapon PossessionHand Weapon Bearer must be a Dwarf. Bearer gains muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Skirmish: If bearer is Gimli and he is at a battleground site, exert him to wound a minion he is skirmishing.
13U3 Deep Hatred ConditionSupport Area Each time the fellowship moves, add (2). Skirmish: Exert a Dwarf who is not assigned to a skirmish to wound 2 Orcs (or to wound 1 Orc twice). Discard this from play if the fellowship is ahead on the adventure path.
15U4 The Fortunes of Balin's Folk Event • Maneuver Exert a Dwarf to shuffle a Dwarven condition with one or more Dwarven tokens on it into your draw deck. Wound a minion for each Dwarven token that was on that condition.
15C60 Forth the Three Hunters! ConditionSupport Area Archery: Exert Legolas and exert Aragorn to wound a minion. Skirmish: Exert Aragorn and spot Gimli to make a minion strength -1 (or -3 if Aragorn and Gimli are The hunters). Regroup: Exert Gimli and spot Legolas to draw a card (or 2 cards if Gimli and Legolas are The hunters).
18R1 Gimli, Sprinter Companion • Dwarf Damage +1. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Each time Gimli wins a skirmish, you may add a threat to wound a minion (or wound a hunter minion twice).
Elven
# Card Type Game Text
0P13 Legolas, Greenleaf (P) Companion • Elf Archer. Archery: Exert Legolas to wound a minion; Legolas does not add to the fellowship archery total.
0P69 Nocked (P) EventArchery Exert an Elf who has resistance 4 or more to wound a minion.
1R33 Bow of the Galadhrim PossessionRanged Weapon Bearer must be Legolas. Each time Legolas wins a skirmish, you may wound a minion.
1R50 Legolas, Greenleaf (T) Companion • Elf Archer. Archery: Exert Legolas to wound a minion; Legolas does not add to the fellowship archery total.
1U56 Orophin, Lorien Bowman AllyHome 6 • Elf Archer. Archery: Exert Orophin to wound an Uruk-hai.
1U57 Rumil, Elven Protector AllyHome 6 • Elf Archer. Archery: Exert Rumil to wound an Orc.
2R19 Release the Angry Flood Event Maneuver: Exert an Elf to wound each Nazgul once (or twice if at a river).
3U10 Calaglin, Elf of Lorien AllyHome 6 • Elf Archer. Regroup: Exert Calaglin to wound a minion.
3R15 Forests of Lothlorien Condition Plays to your support area. Each time the fellowship moves, you may spot 3 Elven allies to wound a minion.
4C67 Fereveldir, Son of Thandronen Companion • Elf To play, spot an Elf. Skirmish: Exert Fereveldir and discard an Elven token from your condition to wound a minion Fereveldir is skirmishing.
4C76 Lorien Guardian Companion • Elf Regroup: Exert this companion to make a Shadow player wound a minion.
4R79 Night Without End Event Response: If an Elf wins a skirmish, exert that Elf to liberate a site or wound a minion.
7R25 Legolas, Fearless Marksman Companion • Elf Archer. Archery: If you have initiative, discard 4 cards from hand to wound a minion.
8R12 Reckless We Rode EventArchery Exert an Elf companion and make the fellowship archery total -X (to a minimum of 0) to wound a minion X times. You cannot use archery special abilities.
9R+12 Aiglos ArtifactHand Weapon Bearer must be an Elf. If bearer is Gil-galad, he is strength +1 for each Elven artifact you can spot (limit +6). Regroup: Discard Aiglos to wound a minion for each Elf you spot.
9R+15 Gil-galad, Elven High King Companion • Elf To play, spot 2 Elven companions. Regroup: Exert Gil-Galad to wound each wounded minion.
9R+17 Knife of the Galadhrim Possession • Hand Weapon Bearer must be a Gondor Man. If bearer is Aragorn, he may bear this hand weapon in addition to 1 other hand weapon. Skirmish: Discard this weapon to wound a minion bearer is skirmishing.
9R18 Merry's Dagger PossessionHand Weapon Bearer must be Merry. Skirmish: Exert Merry twice or discard this possession to wound a minion he is skirmishing. Any Shadow player may remove (1) to prevent this.
9R21 Pippin's Dagger PossessionHand Weapon Bearer must be Pippin. Skirmish: Exert Pippin twice or discard this possession to wound a minion an Elf is skirmishing. Any Shadow player may remove (1) to prevent this.
10R7 Celeborn, Lord of the Galadhrim Companion • Elf At the start of each skirmish involving Celeborn, you may reveal the top card of your draw deck. If it is an Elven card, you may discard it to wound each minion in that skirmish.
11U25 Nocked EventArchery Exert an Elf who has resistance 4 or more to wound a minion.
13R18 Legolas, of the Grey Company Companion • Elf Archer. At the start of each archery phase, you may reveal the top card of your draw deck. If it is an Elven card, wound a minion.
13U19 Let Fly EventArchery Spot 3 Elves, spot a Shadow race, and choose a Shadow player to wound each of that player?s minions which is not of that race.
13RF3 Legolas, of the Grey Company (F) Companion • Elf Archer. At the start of each archery phase, you may reveal the top card of your draw deck. If it is an Elven card, wound a minion.
13O3 Legolas, of the Grey Company (O) Companion • Elf Archer. At the start of each archery phase, you may reveal the top card of your draw deck. If it is an Elven card, wound a minion.
15C60 Forth the Three Hunters! ConditionSupport Area Archery: Exert Legolas and exert Aragorn to wound a minion. Skirmish: Exert Aragorn and spot Gimli to make a minion strength -1 (or -3 if Aragorn and Gimli are The hunters). Regroup: Exert Gimli and spot Legolas to draw a card (or 2 cards if Gimli and Legolas are The hunters).
17S11 Orophin, Silvan Elf Companion • Elf Hunter 1 (While skirmishing a non-hunter character, this character is strength +1.) While Orophin is skirmishing a wounded minion, he is strength +3. Archery: Exert another Elven hunter and add a threat to wound a minion.
17S12 Rumil, Silvan Elf Companion • Elf Hunter 1 (While skirmishing a non-hunter character, this character is strength +1.) While you can spot a wounded minion, Rumil is strength +1 and gains archer. Archery: Exert another Elven hunter and add a threat to wound a minion.
17U14 Weapons of Lothlorien Event • Archery Spot an Elven archer and add a threat to wound a minion (or add three threats to exert three minions).
18R4 Arwen's Bow Possession • Ranged Weapon Bearer must be an Elven companion. Archery: If bearer is Arwen, discard 2 Elven cards from hand to wound a minion.
18RF1 Arwen's Bow (F) Possession • Ranged Weapon Bearer must be an Elven companion. Archery: If bearer is Arwen, discard 2 Elven cards from hand to wound a minion.
19P7 Legolas, Skeptical Guide Companion • Elf Archer. Fellowship. Archery: Add two threats to wound a minion; Legolas does not add to the fellowship archery total.
Gandalf
# Card Type Game Text
0P32 Gandalf, Mithrandir (P) CompanionWizard Damage +1. Each time the fellowship moves, wound Gandalf.
3R29 Betrayal of Isengard Condition Plays to your support area. Each time an opponent draws a card (or takes a card into hand) during the Shadow phase, you may remove (1). Maneuver: Exert Gandalf to wound Saruman twice.
4U88 Behold the White Rider Condition Plays to your support area. Each time Gandalf wins a skirmish, you may place a Gandalf token here. Skirmish: Wound a minion skirmishing Gandalf for each Gandalf token here. Discard this condition.
4C97 Long I Fell Event Spell. Skirmish: Spot Gandalf to prevent all wounds to him. Any Shadow player may make you wound a minion to prevent this.
4C98 Mithrandir, Mithrandir! Event Spell. Maneuver: Exert Gandalf to wound each minion who has strength of 6 or less.
5R16 Down From the Hills Event Spell. Maneuver: Exert Gandalf 3 times to make an unbound companion with the Gandalf signet strength +5, defender +1, damage +2, and unable to take wounds until the regroup phase.
5R18 Fury of the White Rider Event Spell. Maneuver: Spot 3 twilight tokens and exert Gandalf to wound a minion twice.
5R19 Lindenroot, Elder Shepherd Companion • Ent Unhasty. Assignment: Exert an unbound Hobbit or discard 2 cards from hand to allow Lidenroot to skirmish. Skirmish: Exert Lidenroot to wound an Isengard minion he is skirmishing.
6R30 Gandalf, Mithrandir CompanionWizard Damage +1. Each time the fellowship moves, wound Gandalf.
7R48 Stay This Madness ConditionSupport Area To play, spot Gandalf. Each time the fellowship moves, add a threat or discard this condition. Regroup: Discard this condition to wound 2 minions.
7R50 Terrible and Evil EventManeuver Spell. Exert Gandalf X times to wound a minion X times. If that minion is a Nazgul, wound it again.
11R34 Gandalf's Staff, Ash-Staff ArtifactStaff Bearer must be a Wizard. If bearer is Gandalf, he gains muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Each time bearer wins a skirmish, choose a Shadow player who must wound a minion.
11C39 Prolonged Struggle Event • Skirmish Exert a Gandalf Wizard and spot 2 companions who each have resistance 7 or more to wound a minion that Wizard is skirmishing twice.
12U25 Betrayal of Isengard ConditionSupport Area Each time an opponent draws a card (or takes a card into hand) during the Shadow phase, you may remove (1). Maneuver: Exert Gandalf to wound Saruman twice.
13R40 Shadowfax, Roaring Wind PossessionMount Bearer must be a Wizard. When you play Shadowfax, you may reinforce a Gandalf token. Skirmish: Remove 2 Gandalf tokens to wound a minion skirmishing bearer.
15R29 Gandalf, Powerful Guide (H) CompanionWizard To play, spot 2 Hobbits. Each time you play a spell, you may add a burden to wound a minion. At the start of each skirmish involving Gandalf, you may draw a card and then discard a card from your hand.
15RF5 Gandalf, Powerful Guide (F) CompanionWizard To play, spot 2 Hobbits. Each time you play a spell, you may add a burden to wound a minion. At the start of each skirmish involving Gandalf, you may draw a card and then discard a card from your hand.
15O2 Gandalf, Powerful Guide (O) CompanionWizard To play, spot 2 Hobbits. Each time you play a spell, you may add a burden to wound a minion. At the start of each skirmish involving Gandalf, you may draw a card, then discard a card from your hand.
17R20 Gwaihir, The Windlord Follower Aid - Add a threat. (At the start of the maneuver phase, you may add a threat to transfer this to a companion.) If bearer is a Gandalf Wizard, each time bearer wins a skirmish, you may exert a minion (if that minion is a Wizard, wound it instead).
17RF4 Gwaihir, The Windlord (F) Follower Aid - Add a threat. (At the start of the maneuver phase, you may add a threat to transfer this to a companion.) If bearer is a Gandalf Wizard, each time bearer wins a skirmish, you may exert a minion (if that minion is a Wizard, wound it instead).
17O2 Gwaihir, The Windlord (O) Follower Aid - Add a threat. If bearer is a Gandalf Wizard, each time bearer wins a skirmish, you may exert a minion (if that minion is a Wizard, wound it instead).
18R26 Radagast's Herb Bag Possession Bearer must be a Gandalf Wizard. Each time you play a Gandalf spell, you may exert bearer to wound a minion.
18RF5 Radagast's Herb Bag (F) Possession Bearer must be a Gandalf Wizard. Each time you play a Gandalf spell, you may exert bearer to wound a minion.
18O2 Radagast's Herb Bag (O) Possession Bearer must be a Gandalf Wizard. Each time you play a Gandalf spell, you may exert bearer to wound a minion.
Gollum (Free Peoples)
# Card Type Game Text
0P18 Smeagol, Old Noser (P) Companion Ring-bound. To play add a burden. Regroup: Exert Smeagol (or Gollum) twice to reveal the top 4 cards of your draw deck. Wound a minion for each Shadow card revealed. Place those 4 cards beneath your draw deck in any order.
5C28 Smeagol, Old Noser Companion Ring-bound. To play add a burden. Regroup: Exert Smeagol (or Gollum) twice to reveal the top 4 cards of your draw deck. Wound a minion for each Shadow card revealed. Place those 4 cards beneath your draw deck in any order.
6R39 Don't Look at Them Condition Plays to your support area. Skirmish: Spot Smeagol and discard 3 cards from hand to wound a minion Smeagol is skirmishing once (or twice if that minion is a Wraith minion).
6R44 Safe Paths Event Regroup: Exert Smeagol 3 times and discard him to wound each minion. The move limit for this turn is +1. If the fellowship moves, each Shadow player may take up to 3 Shadow cards into hand from his or her discard pile.
6R125 Don't Look at Them (AI) Condition Plays to your support area. Skirmish: Spot Smeagol and discard 3 cards from hand to wound a minion Smeagol is skirmishing once (or twice if that minion is a Wraith minion).
7U78 Where Shall We Go EventSkirmish If you have initiative, discard 2 cards from hand to wound a minion Smeagol is skirmishing twice.
12R37 Come Away ConditionSupport Area While you can spot Smeagol, the Shadow number of each site is -1. Each time the fellowship moves, wound a companion or discard this condition.
15U39 Called to Mordor Condition Bearer must be Smeagol. While you can spot 2 Ring-bound Hobbits, each time an opponent uses a skirmish special ability in a skirmish involving Gollum or Smeagol, you may wound a minion.
Gollum (Shadow)
# Card Type Game Text
6R41 Master Broke His Promise Event Regroup: Exert Gollum 3 times to wound each companion. The move limit for this turn is -1.
6R46 They Stole It Condition Plays to your support arear Skirmish: Spot Gollum and discard 3 cards from hand to wound a companion Gollum is skirmishing once (or twice if that companion is a Shire companion).
6C47 You're a Liar and a Thief Event Response: If Gollum wins a skirmish, wound a companion (except the Ring-bearer).
9R+28 Gollum, Dark as Darkness Minion Shadow: Exert Gollum twice to exert the Ring-bearer. Shadow: Remove a burden to add (1). Skirmish: Remove a burden to add (2). Regroup: Remove a burden to add (3). Regroup: Exert Gollum twice to wound the Ring-bearer.
11U41 Frenzied Attack EventSkirmish If a minion is skirmishing a Free Peoples character who has resistance 2 or less, spot Gollum to wound that character twice.
11R43 Horribly Strong EventShadow Discard Gollum from play to wound an unbound companion who has resistance 6 or less.
13U52 Little Snuffler EventShadow If the fellowship is in region 1, spot Gollum to wound a companion. If the fellowship is in region 2, spot Gollum to exert a companion. If the fellowship is in region 3, play a Gollum minion from your discard pile.
15R47 Not This Time! ConditionSupport Area Skirmish: Exert Gollum and remove a threat to wound a companion Gollum is skirmishing.
15R53 Unseen Foe Event • Regroup Discard a Gollum minion from play to wound each companion with strength 8 or more.
Gondor
# Card Type Game Text
0P41 Aragorn's Bow (P) PossessionRanged Weapon Bearer must be Aragorn. He is an archer. Archery: Exert Aragorn to wound a minion; Aragorn does not add to the fellowship archery total.
0P47 Aragorn, Defender of Free Peoples (P) Companion • Man Skirmish: Remove an Elven token to make a minion skirmishing Aragorn strength -3. Skirmish: Remove a Dwarven token to heal a Dwarf. Regroup: If Aragorn is mounted, remove a Rohan token to wound a minion twice.
0W6 Aragorn, The Dunadan (W) Companion • Man Ranger. Triumph - At the start of the maneuver phase, you may wound a minion.
1R90 Aragorn's Bow PossessionRanged Weapon Bearer must be Aragorn. He is an archer. Archery: Exert Aragorn to wound a minion; Aragorn does not add to the fellowship archery total.
1R95 Blade of Gondor PossessionHand Weapon Bearer must be Boromir. He is damage +1. Skirmish: Exert Boromir to wound an Orc or Uruk-hai he is skirmishing.
1U105 Foes of Mordor Condition Plays to your support area. Maneuver: Exert a Gondor character to wound a Sauron minion.
1R111 Pursuit Just Behind Event Regroup: Exert a ranger companion to wound every minion.
4U110 Arrows Thick in the Air Event Archery or Skirmish: Exert 2 Ring-bound Men to wound each roaming minion.
4C115 Defend It and Hope Event Maneuver: Exert a Gondor Man to wound a minion once (or twice if that minion is an Uruk-hai).
4R118 Faramir's Bow PossessionRanged Weapon Bearer must be Faramir. He is an archer. Skirmish: If Faramir is skirmishing a Man or a roaming minion, exert Faramir to wound that minion.
4R125 Henneth Annun Condition Plays to your support area. While the fellowship is at site 6T, each roaming minion skirmishing a Ring-bound companion is strength -2. Skirmish: Spot a Gondor Man and discard this condition to wound a roaming minion.
4C128 New Errand Event Skirmish: Spot a Ring-bound Man to make a minion's site number +2. If that minion loses this skirmish, you may wound a minion.
4C131 Ranger's Bow PossessionRanged Weapon Bearer must be Ring-bound Man. Skirmish: If bearer is skirmishing a Man or a roaming minion, exert bearer to wound that minion.
4R133 Ruins of Osgiliath Condition Plays to your support area. While the fellowship is at site 7T, each Ring-bound Man is defender +1. Skirmish: Spot a Ringbound Man and discard this condition to wound an opponent's Man.
4P364 Aragorn, Wingfoot (T) Companion • Man Ranger. Each time the fellowship moves, you may wound a minion for each unbound Hobbit you spot.
5C37 Men of Numenor Event Skirmish: Wound a minion bearing a Gondor fortification.
5U42 Turgon, Man of Belfalas Companion • Man Knight. To play, spot a knight. Maneuver: Exert Turgon to wound a minion bearing a Gondor fortification.
6R50 Aragorn, Defender of Free Peoples Companion • Man Skirmish: Remove an Elven token to make a minion skirmishing Aragorn strength -3. Skirmish: Remove a Dwarven token to heal a Dwarf. Regroup: If Aragorn is mounted, remove a Rohan token to wound a minion twice.
6M2 Aragorn, Defender of Free Peoples (M) Companion • Man Skirmish: Remove an Elven token to make a minion skirmishing Aragorn strength -3. Skirmish: Remove a Dwarven token to heal a Dwarf. Regroup: If Aragorn is mounted, remove a Rohan token to wound a minion twice.
7U94 Gondor Bow Possession • Ranged Weapon Bearer must be a Gondor Man. If bearer is a knight, he or she is strength +1. Skirmish: Exert bearer to wound a minion he or she is skirmishing if that minion bears a fortification.
7R95 Gondor Still Stands Condition • Support Area To play, spot 3 Gondor companions. While no opponent controls a site, wound a minion at the start of each regroup phase. Regroup: Discard this condition to place a Gondor fortification from your discard pile on top of your draw deck.
7U109 Long Prepared Condition • Support Area To play, add 2 threats. Skirmish: Exert a Gondor Man to wound a roaming minion that Man is skirmishing. Discard this condition at the start of the regroup phase.
7U110 Madril, Faramir's Aide Companion • Man Ranger. Skirmish: If you have initiative, discard 2 cards from hand to wound a roaming minion Madril is skirmishing.
7U120 Stand to Arms EventSkirmish If you have initiative, discard 2 cards from hand to wound a roaming minion skirmishing a Gondor Man twice.
7C124 Targon Companion • Man Ranger. Skirmish: If you have initiative, discard 2 cards from hand to wound a Man Targon is skirmishing.
8C39 Knight of Dol Amroth Companion • Man Knight. Each time this companion wins a skirmish, you may wound a minion he is skirmishing.
8C40 Knight's Mount PossessionMount Bearer must be a knight. Each time bearer wins a skirmish, you may wound a minion who is not assigned to a skirmish.
9R+31 Boromir, Bearer of Council Companion • Man While Boromir is the Ring-bearer, at the start of each skirmish involving him, add 3 burdens or wound him twice. Each time Boromir wins a skirmish, discard each minion he is skirmishing.
10C31 Every Little is a Gain Event • Maneuver Spot a Gondor Man to discard a stacked Shadow card or to wound a minion bearing a fortification.
10U33 Hardy Garrison Condition • Support Area To play, spot 2 Gondor Men. Each time you lose initiative, you may wound a minion.
11S53 Aragorn, Guide and Protector Companion • Man Ranger. Each time a Free Peoples skirmish event is played, you may exert Aragorn to wound a minion he is skirmishing.
13R63 Brego, Loyal Steed Possession • Mount Bearer must be a Gondor companion. When you play Brego, you may reinforce a Gondor token. Maneuver: Exert bearer and remove 2 Gondor tokens to wound a minion.
15R56 Aragorn's Bow, Ranger's Longbow PossessionRanged Weapon Bearer must be Aragorn. He is an archer. Archery: Add a threat to wound a minion?with the lowest strength.
15C60 Forth the Three Hunters! ConditionSupport Area Archery: Exert Legolas and exert Aragorn to wound a minion. Skirmish: Exert Aragorn and spot Gimli to make a minion strength -1 (or -3 if Aragorn and Gimli are The hunters). Regroup: Exert Gimli and spot Legolas to draw a card (or 2 cards if Gimli and Legolas are The hunters).
15U63 Mablung, Ranger of Ithilien Companion • Man Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Skirmish: Exert Mablung to wound a roaming minion he is skirmishing.
15U66 No Travellers In This Land Event • Maneuver Exert a Gondor Man to wound a minion (or wound that minion twice if it is a hunter).
17R28 Faramir, Bearer of Quality Companion • Man While Faramir is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or 2 threats. Skirmish: While Faramir is the Ring-bearer, you may wound Faramir to make a minion skirmishing a Gondor Man roaming until the end of turn.
17S35 Soldier's Cache ConditionSupport Area Fortification. At the start of your maneuver phase, you may spot 3 rangers or exert a Gondor Man to transfer this condition to a minion. Wound that minion. Regroup: Exert a ranger to reinforce a Gondor token.
17RF6 Faramir, Bearer of Quality (F) Companion • Man While Faramir is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or 2 threats. Skirmish: While Faramir is the Ring-bearer, you may wound Faramir to make a minion skirmishing a Gondor Man roaming until the end of turn.
18U58 Soldier's Cache ConditionSupport Area Fortification. At the start of your maneuver phase, you may spot 3 rangers or exert a Gondor Man to transfer this condition to a minion. Wound that minion. Regroup: Exert a ranger to reinforce a Gondor token.
Isengard
# Card Type Game Text
1R125 Greed Condition To play, spot an Uruk-hai. Plays to your support area. Maneuver: Spot 6 companions and remove (2) to wound a companion (except the Ring-bearer).
3U57 Isengard Retainer Minion • Orc Regroup: Exert this minion to make the Free Peoples player wound a companion.
3U58 Isengard Servant Minion • Orc Regroup: Exert this minion to make the Free Peoples player wound a companion.
3U61 Isengard Warrior Minion • Orc While you can spot another Isengard Orc, no player may use archery special abilities. Regroup:Exert this minion and spot 3 wounds on the Ring-bearer to exert every companion.
3C62 Isengard Worker Minion • Orc Regroup: Exert this minion to make the Free Peoples player wound a companion.
3R64 Orc Commander Minion • Orc Each other Isengard Orc is strength +1. Regroup: Exert Orc Commander to make the Free Peoples player wound a companion.
3U73 The Trees Are Strong Event Regroup: Discard X Isengard Orcs to make the Free Peoples player wound X companions.
4R146 Come Down Condition Plays to your support area. Archery: Spot 2 Isengard archers to make allies take wounds from archery fire instead of companions.
4R150 Elite Crossbowmen Minion • Uruk Archer. Damage +1. Archery: Exert Elite Crossbowmen to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
4R169 Ranged Commander Minion • Uruk Archer. The twilight cost of each Isengard archer is -1. Archery: Exert Ranged Commander to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
4C183 Uruk Crossbowman Minion • Uruk Archer. Archery: Exert this minion to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
4C190 Uruk Pursuer Minion • Uruk Tracker. Fierce. Unbound Hobbits may not be discarded. Response: If an unbound Hobbit is killed, exert this minion to make the Free Peoples player wound an unbound companion.
5U45 Berserk Rager Minion • Uruk Damage +1. Berserk Rager is strength +1 for each wound on a character in its skirmish. Skirmish: Remove 3 Isengard tokens from a machine and exert Berserk Rager twice to wound every ally twice.
5R47 Berserk Slayer Minion • Uruk Damage +1. Berserk Slayer is strength +2 for each wound on a character in its skirmish. Skirmish: Remove 5 Isengard tokens from a machine and exert Berserk Slayer twice to wound every companion.
5U48 Black Shapes Crawling Event Maneuver: Spot X Uruk-hai. The Free Peoples player may assign X wounds to your minions. Play X Isengard weapons from your discard pile.
5R69 Wolves of Isengard Condition Plays on a plains site you control. Regroup: Exert an Isengard Orc to make the Free Peoples player wound a companion.
6R62 Fires and Foul Fumes Event Regroup: Discard 4 Isengard orcs to wound a companion 4 times (except the Ring-bearer).
6C65 Isengard Artisan Minion • Orc Regroup: Discard an Isengard Orc to make the Free Peoples player wound a companion.
6C67 Isengard Journeyman Minion • Orc Regroup: Discard an Isengard Orc to make the Free Peoples player wound a companion.
6R68 Isengard Mechanics Minion • Orc Regroup: Discard an Isengard Orc to make the Free Peoples player wound a companion (or 2 companions if you spot 6 companions). Regroup: If this minion is stacked on an Isengard card, spot an Isengard Orc and discard this minion to add (3).
6C69 Isengard Plodder Minion • Orc Regroup: Discard an Isengard Orc to make the Free Peoples player wound a companion.
6C71 Isengard Tinker Minion • Orc Regroup: Discard an Isengard Orc to make the Free Peoples player wound a companion.
6R127 Isengard Mechanics (AI) Minion • Orc Regroup: Discard an Isengard Orc to make the Free Peoples player wound a companion (or 2 companions if you spot 6 companions). Regroup: If this minion is stacked on an Isengard card, spot an Isengard Orc and discard this minion to add (3).
Men
# Card Type Game Text
11R70 Bloodthirsty Event • Regroup Spot 2 Men minions to wound an unbound companion.
11U104 Whistling Death Event • Skirmish Wound a character skirmishing a Men minion. If the fellowship is at a battleground site, you may remove (3) to wound that character again.
11RF8 Bloodthirsty (F) Event • Regroup Spot 2 Men minions to wound an unbound companion.
Moria
# Card Type Game Text
1U164 Bitter Hatred Event Archery: Spot a Moria archer to wound an Elf.
2R53 Cave Troll's Chain Possession Bearer must be Cave Troll of Moria. The Free Peoples player may choose for the archery phase to be skipped. Each time Cave Troll of Moria takes a wound during the archery phase, you may wound an archer companion.
2R57 Final Cry Event Response: If a skirmish that involved The Balrog bearing Whip of Many Thongs is about to end, wound a companion in that skirmish twice.
3U79 Malice Event Archery: Spot a Moria Orc and a Sauron Orc to wound an archer.
3R80 Such a Little Thing Event Maneuver: Spot a Moria minion to wound Boromir 3 times. The Free Peoples player may discard 2 Free Peoples possessions to prevent this.
Orc
# Card Type Game Text
12C84 Bloodstained Field Event • Archery Spot an Orc lurker to wound an Elf.
15U98 Black Gate Sentry Minion • Orc Skirmish: Exert this minion to wound a companion it is skirmishing.
15C116 Scouting Orc Minion • Orc Skirmish: Exert this minion to wound a companion it is skirmishing.
15C120 Veteran War Chief Minion • Orc Skirmish: Exert this minion to wound a companion it is skirmishing.
17R79 Orkish Invader Minion • Orc At the start of each skirmish involving this minion, you may reveal an Orc condition from hand to wound the companion this minion is skirmishing twice and then discard this minion.
17C80 Orkish Lackey Minion • Orc Maneuver: Spot 2 Orc conditions and discard this minion from play to wound an unbound companion.
17R86 Orkish Veteran Minion • Orc Each time you play an Orc mount, you may reinforce an Orc token. Regroup: Exert Orkish Veteran to make the Free Peoples player wound a companion.
17RF11 Orkish Invader (F) Minion • Orc At the start of each skirmish involving this minion, you may reveal an Orc condition from hand to wound the companion this minion is skirmishing twice and then discard this minion.
18C90 Orkish Skirmisher Minion • Orc Each time this minion wins a skirmish, you may exert him twice to wound a companion.
Raider
# Card Type Game Text
4U220 Desert Soldier Minion • Man Southron. At the start of each skirmish involving this minion, you may remove (3) to wound a companion or ally he is skirmishing.
4C221 Desert Spearman Minion • Man Southron. At the start of each skirmish involving this minion, you may remove (3) to wound a companion or ally he is skirmishing.
4C222 Desert Warrior Minion • Man Southron. At the start of each skirmish involving this minion, you may remove (3) to wound a companion or ally he is skirmishing.
4U236 Howl of Harad Condition Plays to your support area. Each time a companion or ally loses a skirmish involving a Southron, you may remove (4) to make the Free Peoples Player wound a Ring-bound companion.
4R246 Southron Assassin Minion • Man Southron. Each time a companion or ally loses a skirmish involving a Southron, you may remove (1) to make the Free Peoples player wound a Ring-bound companion.
4C255 Southron Spear PossessionHand Weapon Bearer must be a Southron. Skirmish: Remove (4) and exert bearer to wound a companion or ally bearer is skirmishing.
4C260 Whirling Strike Event Skirmish: Wound a companion or ally skirmishing a Raider Man.
7C133 Desert Runner Minion • Man Southron. Ambush (1). When the Free Peoples player assigns this minion to a character and you have initiative, you may wound that character.
7U134 Desert Scout Minion • Man Southron. Ambush (1). When the Free Peoples player assigns this minion to a character and you have initiative, you may wound that character.
7C135 Desert Sneak Minion • Man Southron. Ambush (1). When the Free Peoples player assigns this minion to a character and you have initiative, you may wound that character.
7U136 Desert Soldier Minion • Man Southron. At the start of each skirmish involving this minion, you may remove (3) to wound a companion or ally he is skirmishing.
7C137 Desert Spearman Minion • Man Southron. At the start of each skirmish involving this minion, you may remove (3) to wound a companion or ally he is skirmishing.
7U157 Red Wrath Event • Skirmish Exert a Raider Man to wound a companion he is skirmishing twice.
7R166 Southron Leader Minion • Man Southron. Archery: Spot 4 Free Peoples cultures and either exert this minion or remove a threat to wound a companion (except the Ring-bearer).
10C36 Cast Unto the Winds ConditionSupport Area Regroup: Spot a Southron, remove a threat, and remove (3) to wound an unbound companion.
10R38 Corsair Brute Minion • Man Corsair. At the start of each skirmish involving this minion, you may remove a Raider token to wound a companion he is skirmishing.
10R40 Easterling Berserker Minion • Man Easterling. To play, spot an Easterling. While this minion is unwounded, he is damage +2. Skirmish: Wound 2 other Raider Men to heal this minion.
10C49 Southron Fanatic Minion • Man Southron. Each time a Man is assigned to skirmish this minion, wound that Man.
10R51 Stampeded Event • Response If a Free Peoples possession is played, spot a Raider card to discard that possession. If that possession was a Gondor or Rohan possession, wound an unbound Man.
Rohan
# Card Type Game Text
5C88 Rohirrim Bow Possession • Ranged Weapon Bearer must be a Rohan Man. Archery: Exert bearer and discard this possession to wound a minion.
7R230 Eowyn's Sword, Dernhelm's Blade PossessionHand Weapon Bearer must be Eowyn. You may play this possession anytime you could play a skirmish event. When you play this possession, you may wound a minion Eowyn is skirmishing.
7C256 They Sang as They Slew EventRegroup Exert X mounted companions to wound X minions.
7R260 Windfola Possession • Mount Bearer must be a Rohan Man. At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. Skirmish: If bearer is Eowyn, exert her twice to wound a fierce minion she is skirmishing.
10R72 Eowyn, Lady of Ithilien Companion • Man Skirmish: Exert Eowyn to choose an opponent. That opponent must wound a minion for each wound on each minion skirmishing Eowyn.
10U74 Unyielding Event • Response If your Rohan Man wins a skirmish, discard a Rohan possession to wound a minion or to liberate a site.
13U135 Rider's Bow Possession • Ranged Weapon Bearer must be a Rohan Man. If bearer is mounted, he or she is strength +1. Each time bearer wins a skirmish, you may choose a Shadow player who must wound one of his or her minions.
15R124 Eomer's Spear, Trusty Weapon Possession • Hand Weapon Bearer must be a Rohan Man. If bearer is Eomer and he is unwounded, he is damage +1 and resistance +1. Skirmish: If bearer is Eomer, discard this possession to wound a minion he is skirmishing.
18C101 Precise Attack Event • Archery Discard a Rohan possession from play to choose one: Wound an unwounded minion; exert a minion; or discard a Shadow card the Ring-bearer is bearing.
Sauron
# Card Type Game Text
0D24 Morgul Patrol (D) Minion • Orc Besieger. Tracker. The site number of each Sauron Orc is -3. Response: If Morgul Patrol wins a skirmish, exert it to make it fierce until the regroup phase. Skirmish: Exert Morgul Patrol to wound a character it is skirmishing. Regroup: Exert Morgul Patrol to make the Free Peoples player exert X companions, where X is the number of burdens you can spot.
1R250 Hate Event Maneuver: Exert a Sauron Orc to wound a companion (except the Ring-bearer).
1U251 A Host Avails Little Event Search. Maneuver: Spot a Sauron Orc and 6 companions to wound a companion (except the Ring-bearer). Do this once for each companion over 5.
1C255 Mordor's Strength Event Skirmish: Exert a Sauron Orc to wound a character he is skirmishing.
1U267 Orc Hunters Minion • Orc Skirmish: Exert this minion to wound a character he is skirmishing.
1U270 Orc Scouting Band Minion • Orc Tracker. The roaming penalty for each Sauron minion you play is -1. Skirmish: Exert this minion to wound a character it is skirmishing.
1C271 Orc Soldier Minion • Orc Skirmish: Exert this minion to wound a character he is skirmishing.
1R272 Orc War Band Minion • Orc Skirmish: Exert this minion to wound a character it is skirmishing.
2R93 Tower Assassin Minion • Orc Maneuver: Exert Tower Assassin to wound an ally.
3R93 Morgul Slayer Minion • Orc Regroup: Exert this minion to wound a companion (except the Ring-bearer).
3U97 Orc Slayer Minion • Orc Regroup: Exert this minion to wound a companion (except the Ring-bearer).
3R103 Terrible as the Dawn Event Maneuver: Spot a Sauron minion to wound Galadriel 3 times. The Free Peoples player may discard 2 Elves to prevent this.
5U104 Orc Cutthroat Minion • Orc Tracker. The site number of each Sauron Orc is -3. Skirmish: Discard another Sauron Orc and exert Orc Cutthroat to wound a companion he is skirmishing.
6R101 Gate Picket Minion • Orc Maneuver: Exert this minion twice to make the Free Peoples player name 3 cultures. Wound each companion and ally not of a named culture.
7R284 Mordor Assassin Minion • Orc Response: If a companion is overwhelmed during a skirmish involving a Sauron Orc and threat wounds are about to be placed, remove a threat to assign this minion to the Ring-bearer (even if the Ring-bearer is already assigned).
10R88 Gothmog, Lieutenant of Morgul (T) Minion • Orc Besieger. When you play Gothmog, the Free Peoples player must wound a companion for each site you control. While you control a site, Gothmog is fierce.
10C103 Window of the Eye Condition • Support Area To play, spot a Sauron minion. Each time the fellowship moves during the regroup phase, you may remove a threat to wound an unbound companion.
13R141 Sceptre of the Dark Lord ArtifactHand Weapon Bearer must be Sauron. He is damage +1. Each time Sauron wins a skirmish and the companion he is skirmishing is not killed, you may assign X wounds to other companions, where X is the current region number.
Shire
# Card Type Game Text
1R308 Power According to His Stature Event Skirmish: Add 1 burden to wound each minion skirmishing the Ring-bearer.
2U103 Hobbit Sword-play Event Maneuver: Exert a Hobbit bearing a weapon to wound a minion. That minion's owner may remove (3) to prevent this.
2R109 Orc-bane Event Maneuver: Spot Sting or Glamdring and exert its bearer X times to wound X Orcs or X Uruk-hai.
3C108 Frying Pan PossessionHand Weapon Bearer must be a Hobbit. Skirmish: Exert bearer to wound an Orc he or she is skirmishing.
4R299 Cliffs of Emyn Muil Condition Plays to your support area. When the fellowship moves from site 1T, remove up to 2 burdens. Skirmish: Discard this condition to wound a minion a Hobbit companion is skirmishing.
4U312 Mind Your Own Affairs Event Skirmish: Spot Frodo and add a burden to wound a minion skirmishing a companion who has the Frodo signet.
5R113 No Use That Way Event Skirmish: Add 3 burdens to wound a minion skirmishing a companion who has the Frodo signet twice.
6U110 It Burns Us Event Regroup: Spot Sam and Smeagol (or Gollum) to choose an opponent who must reveal his or her hand. Wound a minion X times, where X is the number of different cultures revealed.
6R114 Pippin, Hastiest of All Companion • Hobbit Regroup: Discard Pippin to choose a Shadow player who must wound one of his or her minions.
7R318 Frodo, Wicked Masster! Companion • Hobbit Ring-bearer (resistance 10). Ring-bound. Skirmish: At sites 6K to 8K, add 4 burdens to wound a minion skirmishing Frodo.
7R324 Pippin, Wearer of Black and Silver (T) Companion • Hobbit Skirmish: If Pippin is not assigned to a skirmish, return him to your hand to wound a roaming minion twice.
8R115 Unheeded EventResponse If a minion exerts, exert an unbound Hobbit to wound that minion.
8P122 Pippin, Guard of Minas Tirith Companion • Hobbit To play, spot a Gondor Man. Skirmish: Discard 4 cards from hand to wound a minion Pippin is skirmishing twice if that minion bears a fortification.
10C107 Great Heart Condition Play this condition only during a skirmish. Bearer must be a Hobbit. When this condition is played, wound a minion skirmishing bearer.
15R154 Second Breakfast EventSkirmish Add a threat and exert your Ring-bearer to wound each non-hunter minion skirmishing your Shire Ring-bearer.
Wraith
# Card Type Game Text
0P37 The Witch-king, Lord of the Nazgul (P) Minion • Nazgul Twilight. Return to Its Master may not be played. Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice.
1U209 Blade Tip Condition Plays to your support area. Response: If your Nazgul wins a skirmish, transfer this condition from your support area to the losing character. Limit 1 per character. Wound bearer at the start of each fellowship phase. (If bearer is the Ring-bearer, add a burden instead )
1U223 Relentless Charge Event Maneuver: Exert a Nazgul to wound every archer companion.
1U226 Their Power Is in Terror Event Maneuver: Exert a Nazgul to wound every ally.
1U231 Ulaire Enquea, Lieutenant of Morgul (T) Minion • Nazgul Fierce. Maneuver: Spot 6 companions (or 5 burdens) and exert Ulaire Enquea to wound a companion (except the Ring-bearer).
2U82 Ulaire Attea, The Easterling Minion • Nazgul Twilight. When you play Ulaire Attea, you may wound an ally.
2U83 Ulaire Enquea, Ringwraith in Twilight Minion • Nazgul Twilight. Each time Ulaire Enquea wins a skirmish, you may exert him to wound the Ring-bearer once (or twice if you spot 5 burdens).
2R85 The Witch-king, Lord of the Nazgul Minion • Nazgul Twilight. Return to Its Master may not be played. Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice.
2M1 The Witch-king, Lord of the Nazgul (M) Minion • Nazgul Twilight. Return to Its Master may not be played. Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice.
3R85 Too Great and Terrible Event Maneuver: Spot a Nazgul to wound Gandalf twice. The Free Peoples player may discard 2 Gandalf cards from hand to prevent this.
6P122 The Witch-king, Deathless Lord Minion • Nazgul Fierce. Each time a companion is killed in a skirmish involving a Nazgul, wound an ally twice or exert a companion.
7R183 Mind and Body EventResponse If a Nazgul kills a character, wound each character bearing a Wraith condition.
7R188 Morgul Brute Minion • Orc When you play this minion, you may spot a Nazgul to add a burden. The Free Peoples player may wound the Ring-bearer to prevent this. Skirmish: Remove a burden to make this minion strength +3.
7U190 Morgul Destroyer Minion • Orc When you play this minion, you may spot a Nazgul to add 2 threats. The Free Peoples player may wound the Ring-bearer to prevent this. Skirmish: Remove a threat to make this minion strength +3.
7U207 Their Power Is in Terror EventManeuver Exert a Nazgul to wound each ally.
9R42 Ring of Asperity ArtifactRing Bearer must be a Nazgul. When you play this artifact, you may wound an unwounded companion. Response: If a player reconciles, return bearer to his owner's hand.
10C65 Swarming Like Beetles Condition • Support Area Maneuver: Spot a Wraith Orc and remove a threat to wound an unwounded companion.
10U69 Ulaire Lemenya, Thrall of the One Minion • Nazgul Enduring. Fierce. Shadow cards cannot exert Ulaire Lemenya during a skirmish phase. Skirmish: Heal Ulaire Lemenya to wound up to 3 other Wraith minions.
15R186 Ulaire Nelya, Fell Rider Minion • Nazgul Fierce. While you can spot 6 companions, Wraith minions cannot take wounds (except during skirmish phases). Skirmish: If this minion is mounted, exert him twice to wound a companion bearing a Wraith condition.
15RF17 Ulaire Nelya, Fell Rider (F) Minion • Nazgul Fierce. While you can spot 6 companions, Wraith minions cannot take wounds (except during skirmish phases). Skirmish: If this minion is mounted, exert him twice to wound a companion bearing a Wraith condition.
15O9 Ulaire Nelya, Fell Rider (O) Minion • Nazgul Fierce. While you can spot 6 companions, Wraith minions cannot take wounds (except during skirmish phases). Skirmish: If this minion is mounted, exert him twice to wound a companion bearing a Wraith condition.
16R2 Candle Corpses Minion • Wraith Enduring. Each time the Free Peoples player assigns this minion to a companion, you may spot another Wraith Wraith and remove (2) to wound that companion.
19P36 Ulaire Enquea, Dark Threat Minion • Nazgul Fierce. Maneuver: Spot 6 companions and discard a Nazgul from hand to wound an unbound companion.
Site
# Card Type Game Text
3U120 Wastes of Emyn Muil Site Maneuver: Spot 4 companions and exert your Isengard Orc to make the Free Peoples player wound a companion.
7U347 Minas Tirith First Circle Site Sanctuary. If the fellowship moves from this site during the regroup phase, wound each companion.
11S234 Crags of Emyn Muil Site Mountain. If this site is in region 2 when the fellowship moves from it during the regroup phase, wound each companion.
11S264 Westemnet Village Site Dwelling. When the fellowship moves to this site, the Free Peoples player wounds a companion for each ally.
12S189 Hobbiton Market Site Dwelling. When the fellowship moves from this site, wound each minion that is not a lurker.
18U134 Doorway to Doom Site Mountain. When the fellowship moves to this site, each player wounds two of his characters.
wound.txt · Last modified: 2020/06/01 04:28 (external edit)

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