ENTRY #5 - NappyKorn
Expanded FormatFree Peoples (35 cards):Frodo And Ring The One Ring, Such a Weight to CarryFrodo, Master of the Precious FellowshipMerry, Impatient Hobbit (starting)
Pippin, Hastiest of All (starting)
Sam, Nice Sensible Hobbit (starting)
Smeagol, Poor Creature (starting)
Gandalf, Greyhame x3
Safe Passage x2
A Promise x4
Home and Hearth x3
Shadowplay x3
Be Back Soon x3
Make Haste x3
One Good Turn Deserves Another x3
Unheeded x3
Daddy Twofoot, Next-door Neighbor x2
Sting, Baggins HeirloomHobbit SwordOk bid 0 to go first, play
Dammed Gate-stream to grab either
Safe Passage or
One Good Turn Deserves Another Depending on what you don't draw in your starting hand. get your A Promises out and the
Hobbit Sword and
Sting to Make Frodo and Sam your main fighters. Basic idea of the deck is to choke the pool with
Safe Passage and play
Make Haste (regrabbing it with
Daddy Twofoot) to discard minions and to play
Be Back Soon (regrabbed with
Incited) to discard Smeagol to discard more minions all done during the maneuver phase. You use Merry and Pip as well for Shadow Play/unheeded combo to ensure they can't exert to prevent
Be Back Soon. If that Fails play
Unheeded when the exert to prevent to get the same effect. What ever else gets through Sam and Frodo (maybe Gandy) face. If Gandy dies you can always play Pinnacles and exert 3 comps (Merry, Pippin, and Smeagol since they will discard to heal) to play Gandalf back from your discard pile
.
One Good Turn Deserves Another helps make sure you move to Mountains for
Safe Passage to work and it will help your shadow as well with
Slippery as Fishes.
Home and Hearth should control the burdens you add replaying Smeagol over and over again with Frodo's text.
Shadow (35 cards):Gollum, Dark as Darkness x2
Gollum, Mad ThingIncitedPlotting x2
Promise Keeping x2
Deceit x3
Not Easily Avoided x2
Slippery as Fishes x4
They Stole It x2
Captured by the Ring x4
Horribly Strong x3
Master Broke His Promise x2
Sweeter Meats x3
Unseen Foe x2
You're a Liar and a Thief x2
The main goal of the deck is to get Gollum on a comp wound them to death with
They Stole It.
Promise Keeping helps kill the skirmishing comp and can spread the other exertion around for the other wounding cards in the deck for easy kills
.
DaD can remove spare burdens to add twilght and with
Sweeter Meats you can prevent wounds to Gollum so you can use
Master Broke his Promise. With all the skrimish phase wounding
Promise Keeping can get a few exertions on other comps so when regroups rolls around
Master Broke His Promise and
Unseen Foe can do its killing.
Horribly Strong can add some extra wounds and they use
Captured By the Ring to replay Gollum skirmish wound to kill then regroup kill some more.
Incited is here to get some wounding cards back if you don't pull draw into any and it helps get
Be Back Soon ready to replay for your fellowship.
Slippery as Fishes can help pump Gollum since your freeps will control the path and with him getting larger that mean less discarding to wound and more
Promise Keeping on unassigned comps for the regroup kills.
Deceit keeps those conditions safe and
Not Easily Avoided helps to setup a bit. I would have run
Not This Time but needing to exert Gollum 3 times in the regroup phase for the killer
Master Broke His Promise would become void if exerting to kill in the skrimish phase.
Sites: Emyn Muil Crags of Emyn Muil Doorway to Doom Slopes of Orodruin Mere of Dead Faces Redhorn Pass Mount Doom Dammed Gate-stream Pinnacle of ZirakzigilSites are mainly mountains that helps with
Slippery As Fishes and
Safe Passage and the others help get your freeps started (Dammend Gate-Stream) and helps control the path if you don't have a
One Good Turn Deserves Another (
Mere of Dead Faces).
Anyway there you have it Freeps, Shadow, site path and strategies for both.
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ENTRY #6 - Dáin Ironfoot
Expanded FormatFree Peoples (35 cards):Frodo, Hope of Free Peoples w/
The One Ring, The Ring of DoomGandalf, Leader of Men (starting)
Merry, Impatient Hobbit (starting)
Pippin, Hastiest of All (starting)
Aragorn, Thorongil (Prancing Pony pull)
HuornTreebeard, Earthborn x2
Daddy Twofoot, Next-door NeighborSting, Elven Long KnifeGlamdring, Foe-hammerShadowfax, GreatheartAnduril, Sword That Was BrokenAragorn's Bow, Ranger's LongbowRing of BarahirNot the First Halfling x2
Song of the Shire x2
Home and HearthHearts RaisedIthilien Trap x2
Knocked On the Head x4
Nine-fingered Frodo and the Ring of Doom x3
Have Patience x2
Hard Choice x2
At His Command x2
Nice and simple at its core. Aragorn exerts and wounds like crazy with his text and his longbow, then the threats added to do so are peeled with
NfFatRoD and
Elven Long Knife. Potentially even more pre-skirmish wounding is piled on thanks to
Ithilien Trap, and then Pippin can wound anything that manages to live through all that AND skirmishing...preferrably with some
Knocked On the Head to pull him back and repeat a couple times that same turn. Worst case, he can go on Treebeard to pull back next turn.
This deck isn't all about pre-skirmish (and post-skirmish) wounding, though; it can dish it out during skirmishes, too. Aragorn can turn all those threats added into a serious strength boost for Gandalf or, in a pinch, Merry or Pippin using
At His Command.
Not the First Halfling requires some exertions to get going, but can chip in for any companion but Frodo, and
Song of the Shire can help keep them from getting overwhelmed (especially the weak Hobbits if they end up having to fight). But even without such pumps, Aragorn has as much as 12 strength, Gandalf has 9 (and can potentially get more with
Shadowfax + more threats), and your
Huorn can mop up any smaller minions with 7 strength (thanks to spotting Treebeard) and a
damage bonus.
Healing needs to be pretty extensive thanks to all the exerting we're doing for our aforementioned pumps...not so much for the Hobbits, who can peel their own wounds when they discard themselves and re-enter play, but for Aragorn (
At His Command), Gandalf (
Not the First Halfling and
Song of the Shire), and Frodo (
Elven Long Knife). This healing is achieved through events (
Hard Choice for Frodo, Gandalf, and the other Hobbits if they need it and
Have Patience for
anyone) and the
Ring of Barahir (which should be able to heal any companion as well thanks to the tokens on
NtFH,
SotS, and
Ithilien Trap).
Merry IH is another healing alternative for Gandalf or your
Huorn, though it's probably best to save
KotH for Pippin's multi-wounding potential. Treebeard is a good place to put Merry, though.
Speaking of whom, Treebeard can also be exerted to prevent wounds to the
Huorn thanks to the Tree's response ability, making him a perfect candidate to absorb any wounds an opponent DOES try to throw at you.
The only other card worth mentioning is
Daddy Twofoot, who can pull back
Knocked On the Head or
NfFatRoD as needed, afterwhich
Glamdring and
Home and Hearth peel the burdens added by Daddy. In practice, I might end up using a different
Glamdring (like
Elven Blade) for more sheer damage, since I imagine
Home and Hearth could easily handle any burdens added this way, but only a game or two would REALLY answer that question.
Not a perfect deck by any means, but a fun one I'd be interested in trying out some time. Could be a lot of fun, methinks.
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ENTRY #7 - Kralik
Movie Block FormatGandalf's Pyrotechnics and Gollum, StinkerAdventure Deck:1 -
Sleeping Quarters2 -
West Road3 -
Hall of the Kings4 -
City of the Dead5 -
City Gates6 -
Minas Tirith Fifth Circle7 -
Ruined Capitol8 -
Northern Ithilien9 -
Slag MoundsFree Peoples (35 cards):Ring-bearerFrodo, Resolute HobbitThe One RingThe One Ring, Such a Weight to CarrySmeagol, Slinker (starting)
Gandalf, Leader of Men (starting)
Merry, Impatient Hobbit (starting)
Pippin, Hastiest of All (starting)
Lindenroot, Elder Shepherd x3
Huorn x3
Gandalf, Manager of WizardsBarliman Butterbur, Prancing Pony Proprietor x3
Treebeard, Earthborn x3
NaryaGandalf's StaffGlamdring, Lightning BrandSting, Bane of the Eight LegsThe Shire Countryside x3
A Light in his MindBrooding On TomorrowSent BackServant of the Secret Fire x4
Saved From the Fire x4
Shadow (35 cards):Gollum, Stinker x4
Sauron, The Lord of the Rings x2
Ulaire Enquea, Lieutenant of Morgul x3
Ulaire Nelya, Ringwraith in Twilight x2
Shelob, Her Ladyship x3
Ithil Stone x2
Fat One Wants ItFinal StrikeHeavy BurdenHidden Even From HerMaster Broke His PromiseNasty, Foul Hobbitses x2
We Must Have It x4
Captured by the Ring x4
Hobbitses Are Dead x4
Description:Gandalf likes to play with fire. He is, after all, the
Servant of the Secret Fire and can make some mean
Fireworks. However, sometimes his magic displays get out of hand, and he has some... accidents.
This FP deck revolves around burning your own companions to death. Can you hear Smeagol say, "
It burns us,
it burns us, precioussss!"?
Shadow is Gollum at his best, adding burdens to both corrupt the Ring-bearer and hurt the fellowship with the big wigs.
FP strategy rundown:This deck has some good tricks up its sleeve based on losing initiative. As soon as you have a change with
Saved From the Fire, burn Gandalf and nab
Sent Back,
Gandalf MoW, and
BoT.
BoT will trash your opponents' conditions with MoW's skirmish abilities. If you are fighting Shadow cultures that can grant themselves initiative regardless of your hand, that's OK... at the point that they add enough tokens to have permanent initiative, your loss of initiative will trash their condition. Catch-22 for them.
Barliman Butterbur, PPP is an awesome twilight
way to grab back either
SotSF or
SftF, your call. Once you get more
SftF's, burn (in general order of preference):
Smeagol - To get
Heavy Burden,
Hidden Even from Her, and
Fat One Wants It (
Final Strike if you already have any of the above)
Merry or Pippin - To get
Sting, BotEL,
A Light in His Mind, and
The Shire Countryside's
A Huorn - Optional, to get whatever
cards you need (Treebeard, if you don't have him yet, or Gandy's toys)
Once you have the
cards out, you can start healing and removing burdens like mad. Take advantage of
Such a Weight to Carry to add a burden or two to remove if necessary. If facing a corruption deck, you might favor burning Merry or Pippin before Smeagol. Smeagol's burdening ability isn't bad.
Which hobbit to burn? They are both useful in their own ways. Once you have Treebeard out (a
must), you can use one or the other every turn. I tend to favor Merry for his healing abilities, but Pippin could be useful against the likes of
Orcs... Take a few wounds and then use his regroup action to kill an orc and stack. They are both good at soaking up archery as well.
If your opponent manages to kill Gandalf, or you need to heal/discard a condition before skirmishing, you easily can lose initiative with
Lindenroot. He can also help you cycle. The hobbits allow him to fight, and his Skirmish ability is not bad either.
Huorns get to be Str 8 and dmg +1 due to
Lindenroot and Treebeard. Not bad...
Shadow rundown:The Gollum burdening strategy is classic, greatly aided by burning Smeagol. The tricky part is getting Gollum to win a few skirmishes first and get strong enough. Here are a few thoughts:
Sauron - Gollum adds lots of threats and burdens. Two of
the Lord of the Rings means that you will probably get at least one during the game. Wait until the right time and play him for cheap with
Ithil Stone.
Ulaire Nelya, Ringwraith in Twilight - Nice minion for the price, helps you play
Ithil Stone as well.
Shotgun Enquea - Awesome! You know what to do.
Shelob, Her Ladyship - Keeps the strongest companions from fighting Gollum.
Hobbitses are Dead - works on all minions, and don't forget to play it out of your discard pile as much as possible! Note that you will be shuffling your deck often with
SftF, so it will end up back in there after going to the bottom.
Master Broke His Promise - an excellent parting blow after Enquea exhausts the fellowship.
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Monday, August 4th. Thanks to our contestants for their hard work, and good luck to all!