Huh... Apparently I've been away for quite a while!...
Well, I hate leaving projects like this set unfinished, so I dug up my old files and started updating the cards and adding lore texts. I will probably go through all the cultures here over the course of a few weeks, and any comments would be greatly appreciated.
In case you've forgotten (which I'm certain you haven't!), this is the start of the next block in my series of Dream Card blocks. These are supposed to be moving the game forward after Hunters block, and it is assuming that the ridiculousness from that block has been fixed. So, in chronological order, my additions to the LotR TCG card pool are:
20)
Light & Shadow21)
The Twilight World22)
Back to the Light.
23)
Reflections II24)
The Road AheadThe sort of innovations we've had in previous sets:
• Lots of resistance/burdens matters cards
• Corrupted as a means of talking about any companion with resistance 0
• Getting more cool (i.e. unique) characters at lower rarities
• All the sets I have produced (except for Reflections II) in this cycle are designed to be playable in booster draft/sealed events
• Culture-shifting characters (e.g.
![Gondor [Gondor]](https://lotrtcgdb.com/forums/Smileys/classic/gondor.png)
Éowyn,
![Rohan [Rohan]](https://lotrtcgdb.com/forums/Smileys/classic/rohan.png)
Merry etc.)
• Adding races to followers, because why not?!
• Followers in new cultures and expanding Shadow followers
• Allowing flavour to guide the cards as much as possible—e.g. if a card makes sense for it to be a search card, or a weather card, or a ranger and so on, then it will have it!
Anyway, do browse some of the links above if you're interested in any of that.
So what's new this time round? Well, again, you could browse the previous discussions in this thread, as many of the cards will be repeated now. Basically, The Road Ahead is a set built around
sites and the
site path. It's also exploring other such shared space between your FP and SH sides, such as discard piles, hands. It's trying to use game resources, like the adventure deck, in new ways never-before-seen in LotR TCG. Further, it introduces the extra rarity R+ into a non-Reflections set; all other games do it, LotR would have done it eventually, had it survived the journey. It is also in theory draft-worthy.
I shall post some cards now. Mostly, what happens is people go through the cultures in alphabetical order. Controversially, because the sites are so key in this set, I'm going to start with the sites! Quite a few of them are reprints from War of the Ring block (which by this point would have rotated out). More of them are reworked and updated versions of old Movie Block sites. Some are old titles with entirely new text. And then, given that a lot of the sites are also part of the starter decks, I'll put the two starter deck characters below as well.

•
Anduin Banks 
(reprint)
River.The minion archery total is +2 for each companion you can spot over 4.
A S 224

•
Bag End
Dwelling.At the start of your fellowship phase, you may exert a
![Shire [Shire]](https://lotrtcgdb.com/forums/Smileys/classic/shire.png)
companion to play a Free Peoples follower from your draw deck; shuffle your draw deck.
A C 225

•
Crashed Gate
Battleground.At the start of the maneuver phase, you may exert your besieger minion to discard a Free Peoples possession from play.
A S 226

•
Dammed Gate-stream ![3 [3]](https://lotrtcgdb.com/forums/Smileys/classic/3.png)
(reprint)
Marsh.At the start of your fellowship phase, you may play a
![Gollum [Gollum]](https://lotrtcgdb.com/forums/Smileys/classic/gollum.png)
Free Peoples card from your draw deck (except an event); shuffle your draw deck.
A S 227

•
Deeping Wall
Battleground. Plains.Engine cards cannot be discarded from play (except by its owner's Shadow cards).
A S 228

•
The Dimholt
Ruins. Underground.When the fellowship moves from this site in region 2, each character must exert.
A U 229

•
Dimrill Dale
Plains.Shadow: Exert your
![Orc [Orc]](https://lotrtcgdb.com/forums/Smileys/classic/orc.png)
minion to play a Shadow condition from your discard pile. Limit once per player per turn.
A S 230

•
Dwarrowdelf Chamber
Ruins. Underground.At the start of your fellowship phase, you may exert a
![Dwarven [Dwarven]](https://lotrtcgdb.com/forums/Smileys/classic/dwarven.png)
companion to play a Free Peoples tale condition from your draw deck; shuffle your draw deck.
A C 231

•
East Road 
(reprint)
Forest.Each companion is twilight cost +2.
A S 232

•
Eregion Hills
Ruins.Cards may not be played or stacked on this site.
A R 233

•
Gates of Argonath
River.Maneuver events may not be played.
A S 234

•
Golden Hall
Dwelling.When the fellowship moves to this site in region 1 or 2, discard all weapon cards from play.
A S 235

•
The Great River
River.Cards may not be played from draw decks or discard pile.
A S 236

•
Hall of the Kings ![1 [1]](https://lotrtcgdb.com/forums/Smileys/classic/1.png)
When the fellowship moves to this site, each player may return a card in his or her discard pile to his or her hand.
A R 237

•
Haunted Pass ![1 [1]](https://lotrtcgdb.com/forums/Smileys/classic/1.png)
When the fellowship moves to this site, each Shadow player may search his or her draw deck for a
![Evil Men [Men]](https://lotrtcgdb.com/forums/Smileys/classic/men.png)
minion and take it into his or her hand; if you do, shuffle your draw deck.
A U 238

•
Heights of Isengard ![3 [3]](https://lotrtcgdb.com/forums/Smileys/classic/3.png)
(reprint)
Battleground.Each time your
![Gandalf [Gandalf]](https://lotrtcgdb.com/forums/Smileys/classic/gandalf.png)
companion wins a skirmish, you may discard a condition from play.
A S 239

•
House of Elrond
Dwelling.When the fellowship moves from this site in region 1, spot your
![Elven [Elven]](https://lotrtcgdb.com/forums/Smileys/classic/elven.png)
companion to remove a burden.
A U 240

•
Meduseld
Dwelling.Fellowship: If the fellowship is in region 1, spot 2 of your
![Rohan [Rohan]](https://lotrtcgdb.com/forums/Smileys/classic/rohan.png)
companions to make the move limit +1 until end of turn. Limit once per turn.
A S 241

•
Moria Stairway ![2 [2]](https://lotrtcgdb.com/forums/Smileys/classic/2.png)
(reprint)
Underground.Each character bearing a hand weapon is
damage +1.A S 242

•
Northern Ithilien
Forest.Shadow: Remove a threat to play Gollum from your discard pile.
A C 243

•
Osgiliath Crossing
Battleground. River.Each knight character is strength +1.
A S 244

•
The Prancing Pony ![3 [3]](https://lotrtcgdb.com/forums/Smileys/classic/3.png)
(reprint)
Dwelling.At the start of your fellowship phase, you may add a burden to play a ranger card from your draw deck; shuffle your draw deck.
A S 245

•
The Riddermark
Plains.At the start of your fellowship phase, you may exert your companion to play a Free Peoples mount card from your draw deck; shuffle your draw deck.
A S 246

•
Saruman's Laboratory 
Shadow spell cards are twilight cost -1.
A S 247

•
Tol Brandir
River.Shadow: Play a tracker card from your discard pile. Limit once per player per turn.
A S 248

•
Tower of Ecthelion
Mountain.![Gondor [Gondor]](https://lotrtcgdb.com/forums/Smileys/classic/gondor.png)
cards may not be discarded from play (except by Free Peoples cards).
A S 249

•
Weathertop
Ruins.Assignment: Spot 3 burdens and discard 3 cards from your hand to assign your
![Wraith [Wraith]](https://lotrtcgdb.com/forums/Smileys/classic/wraith.png)
minion to skirmish a companion. That companion may exert to prevent this.
A U 250
![3 [3]](https://lotrtcgdb.com/forums/Smileys/classic/3.png)
•
Faramir, Ranger of Ithilien ![Gondor [Gondor]](https://lotrtcgdb.com/forums/Smileys/classic/gondor.png)
Companion • Man
Strength: 7
Vitality: 3
Resistance: 7
Ranger.While you can spot a ranger card, Faramir's twilight cost is -1.
While the fellowship is at a forest site, each Shadow event played in a skirmish involving Faramir is twilight cost +1.
"War will make corpses of us all."A S 81
![3 [3]](https://lotrtcgdb.com/forums/Smileys/classic/3.png)
•
Éomer, Knight of the Riddermark ![Rohan [Rohan]](https://lotrtcgdb.com/forums/Smileys/classic/rohan.png)
Companion • Man
Strength: 7
Vitality: 3
Resistance: 6
Knight.While you can spot a knight card, Éomer's twilight cost is -1.
While the fellowship is at a plains site, Éomer is strength +1 and an
archer.
"Death! Death!"A S 148