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Author Topic: Never-Ending DC Chain!  (Read 199693 times)

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February 18, 2009, 10:26:38 AM
Reply #315

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #315 on: February 18, 2009, 10:26:38 AM »
[6]Men of the East [Raider]
Minion • Man
Strength: 14
Vitality: 3
Site: 5
Ambush 4. Damage +1.
Assignment: Exert this minion and reveal your hand to assign this minion to skirmish an unbound man.
Skirmish: Exert this minion and remove [3] to wound a companion it is skirmishing.

February 18, 2009, 10:36:36 AM
Reply #316

Gate Troll

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Re: Never-Ending DC Chain!
« Reply #316 on: February 18, 2009, 10:36:36 AM »
[4] Eastern Scout [Raider]
Minion • Man
Strength: 6
Vitality: 3
Site: 5
Easterling. Scout 2.
While you are at a plains site,
each Easterling is strength +4.

February 18, 2009, 12:13:33 PM
Reply #317

Jerba

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Re: Never-Ending DC Chain!
« Reply #317 on: February 18, 2009, 12:13:33 PM »
Rhun  [2]
SITE
Plains. Desert.
When moving to this site add [1] for each ring-bound companion or easterling in play (whichever is most).
« Last Edit: February 18, 2009, 12:15:05 PM by jerba »

February 18, 2009, 12:32:39 PM
Reply #318

Braler

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Re: Never-Ending DC Chain!
« Reply #318 on: February 18, 2009, 12:32:39 PM »
[1] Beorn's Homestead
Site
Dwelling.
Fellowship: Play a Tale to draw a card.

February 18, 2009, 12:45:35 PM
Reply #319

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #319 on: February 18, 2009, 12:45:35 PM »
[3] A Wizard Arrives Precisely When He Means To [Gandalf]
Event • Response
When you play Gandalf, discard up to two shadow conditions or minions.

February 18, 2009, 02:14:30 PM
Reply #320

Gate Troll

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Re: Never-Ending DC Chain!
« Reply #320 on: February 18, 2009, 02:14:30 PM »
[4]You Shall not Pass! [Gandalf]
Condition • Support Area
Spell. To play, exert Gandalf three times and discard a staff he is bearing.
Regroup: Discard this condition to skip the following fellowship, shadow
maneuver, archery, assignment, skirmish and regroup phases.

February 18, 2009, 04:17:17 PM
Reply #321

Thranduil

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Re: Never-Ending DC Chain!
« Reply #321 on: February 18, 2009, 04:17:17 PM »
(0) Orkish Domain [Orc]
Condition • Support Area
Shadow: Discard an [Orc] minion to skip the maneuver and archery phases. The Free Peoples player may add a burden to prevent this. Discard this condition.

February 18, 2009, 05:32:44 PM
Reply #322

Gate Troll

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Re: Never-Ending DC Chain!
« Reply #322 on: February 18, 2009, 05:32:44 PM »
[6] Orkish Bowman [Orc]
Minion • Orc
Strength: 12
Vitality: 2
Site: 5
Archer.
Archery: Exert this minion to exer a companion.

February 18, 2009, 08:10:46 PM
Reply #323

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #323 on: February 18, 2009, 08:10:46 PM »
[1] Orkish Follower [Orc]
Minion • Orc
Strength: 5
Vitality: 2
Site: 5
This minion is strength +1 for each other character you can spot.

February 19, 2009, 11:39:23 AM
Reply #324

legolas3333

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Re: Never-Ending DC Chain!
« Reply #324 on: February 19, 2009, 11:39:23 AM »
(3) Orc Staggler [Orc]
Minion - Orc
Strength 6
Vitality 2
Site 5
While you can spot a hobbit the move limit is -1
A Promo Saved is a Promo Earned

February 19, 2009, 11:52:55 AM
Reply #325

Gate Troll

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Re: Never-Ending DC Chain!
« Reply #325 on: February 19, 2009, 11:52:55 AM »
[4] Orkish Swordsman [Orc]
Minion • Orc
Strength: 9
Vitality: 3
Site: 6
While this minion is bearing a hand weapon
it is strength +4 and Fierce.

February 20, 2009, 05:35:34 PM
Reply #326

Gerontius

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Re: Never-Ending DC Chain!
« Reply #326 on: February 20, 2009, 05:35:34 PM »
[1] Foul Scimitar [Sauron]
Possession-Hand Weapon
Strength +2
Vitality -1
Bearer must be a [Sauron] orc with a strength of 10 or less.
Skirmish: Exert bearer to wound a companion or ally skirmishing bearer.

February 20, 2009, 06:08:25 PM
Reply #327

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #327 on: February 20, 2009, 06:08:25 PM »
Awesome card Took. :gp:

[1] We Should Never Have Come Here [Moria]
Condition • Support-area
Each [Moria] minion is vitality -1.
At the start of the manuever phase, spot 6 [Moria] minions to play a minion from your draw deck. It is twilight cost - [3].

February 22, 2009, 07:21:41 AM
Reply #328

Elessar's Socks

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Re: Never-Ending DC Chain!
« Reply #328 on: February 22, 2009, 07:21:41 AM »
[3] Malice in the Underdeeps [Moria]
Event • Shadow
Reveal the top X cards of your draw deck, where X is the number of underground sites you can spot. You may play 2 [Moria] Orcs revealed. Shuffle your draw deck.

February 23, 2009, 12:42:00 PM
Reply #329

Gate Troll

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Re: Never-Ending DC Chain!
« Reply #329 on: February 23, 2009, 12:42:00 PM »
[2] One Ring to Rule them All [Sauron]
Condition • Support Area
Each time your opponent plays an [Elven] or [Dwarven]
artifact add [2] (or add [4] and wound a companion if
that artifact was a ring).