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The Last Homely House
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Middle-Earth
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Chamber of Mazarbul
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Never-Ending DC Chain!
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Topic: Never-Ending DC Chain! (Read 199669 times)
0 Members and 2 Guests are viewing this topic.
February 18, 2009, 10:26:38 AM
Reply #315
MR. Lurtzy
Information
King
Posts:
2745
Wouldn't it be nice if we were Hodor?
Re: Never-Ending DC Chain!
«
Reply #315 on:
February 18, 2009, 10:26:38 AM »
•
Men of the East
Minion • Man
Strength: 14
Vitality: 3
Site: 5
Ambush 4. Damage +1.
Assignment:
Exert this minion and reveal your hand to assign this minion to skirmish an unbound man.
Skirmish:
Exert this minion and remove
to wound a companion it is skirmishing.
Logged
MR. Lurtzy's Tradelist
.
February 18, 2009, 10:36:36 AM
Reply #316
Gate Troll
Information
Ranger
Posts:
971
Re: Never-Ending DC Chain!
«
Reply #316 on:
February 18, 2009, 10:36:36 AM »
Eastern Scout
Minion • Man
Strength: 6
Vitality: 3
Site: 5
Easterling. Scout 2.
While you are at a plains site,
each Easterling is strength +4.
Logged
February 18, 2009, 12:13:33 PM
Reply #317
Jerba
Information
Villager
Posts:
243
Re: Never-Ending DC Chain!
«
Reply #317 on:
February 18, 2009, 12:13:33 PM »
Rhun
SITE
Plains. Desert.
When moving to this site add
for each ring-bound companion or easterling in play (whichever is most).
«
Last Edit: February 18, 2009, 12:15:05 PM by jerba
»
Logged
February 18, 2009, 12:32:39 PM
Reply #318
Braler
Information
Scout
Posts:
79
Re: Never-Ending DC Chain!
«
Reply #318 on:
February 18, 2009, 12:32:39 PM »
Beorn's Homestead
Site
Dwelling.
Fellowship:
Play a
Tale
to draw a card.
Logged
February 18, 2009, 12:45:35 PM
Reply #319
MR. Lurtzy
Information
King
Posts:
2745
Wouldn't it be nice if we were Hodor?
Re: Never-Ending DC Chain!
«
Reply #319 on:
February 18, 2009, 12:45:35 PM »
A Wizard Arrives Precisely When He Means To
Event • Response
When you play Gandalf, discard up to two shadow conditions or minions.
Logged
MR. Lurtzy's Tradelist
.
February 18, 2009, 02:14:30 PM
Reply #320
Gate Troll
Information
Ranger
Posts:
971
Re: Never-Ending DC Chain!
«
Reply #320 on:
February 18, 2009, 02:14:30 PM »
•
You Shall not Pass!
Condition • Support Area
Spell.
To play, exert Gandalf three times and discard a staff he is bearing.
Regroup:
Discard this condition to skip the following fellowship, shadow
maneuver, archery, assignment, skirmish and regroup phases.
Logged
February 18, 2009, 04:17:17 PM
Reply #321
Thranduil
Information
Wizard
Posts:
4996
Re: Never-Ending DC Chain!
«
Reply #321 on:
February 18, 2009, 04:17:17 PM »
Orkish Domain
Condition • Support Area
Shadow:
Discard an
minion to skip the maneuver and archery phases. The Free Peoples player may add a burden to prevent this. Discard this condition.
Logged
Trade list
February 18, 2009, 05:32:44 PM
Reply #322
Gate Troll
Information
Ranger
Posts:
971
Re: Never-Ending DC Chain!
«
Reply #322 on:
February 18, 2009, 05:32:44 PM »
Orkish Bowman
Minion • Orc
Strength: 12
Vitality: 2
Site: 5
Archer.
Archery:
Exert this minion to exer a companion.
Logged
February 18, 2009, 08:10:46 PM
Reply #323
MR. Lurtzy
Information
King
Posts:
2745
Wouldn't it be nice if we were Hodor?
Re: Never-Ending DC Chain!
«
Reply #323 on:
February 18, 2009, 08:10:46 PM »
Orkish Follower
Minion • Orc
Strength: 5
Vitality: 2
Site: 5
This minion is strength +1 for each other character you can spot.
Logged
MR. Lurtzy's Tradelist
.
February 19, 2009, 11:39:23 AM
Reply #324
legolas3333
Information
King
Posts:
2152
Re: Never-Ending DC Chain!
«
Reply #324 on:
February 19, 2009, 11:39:23 AM »
(3) Orc Staggler
Minion - Orc
Strength 6
Vitality 2
Site 5
While you can spot a hobbit the move limit is -1
Logged
A Promo Saved is a Promo Earned
February 19, 2009, 11:52:55 AM
Reply #325
Gate Troll
Information
Ranger
Posts:
971
Re: Never-Ending DC Chain!
«
Reply #325 on:
February 19, 2009, 11:52:55 AM »
Orkish Swordsman
Minion • Orc
Strength: 9
Vitality: 3
Site: 6
While this minion is bearing a hand weapon
it is strength +4 and
Fierce
.
Logged
February 20, 2009, 05:35:34 PM
Reply #326
Gerontius
Information
Horseman
Posts:
308
Re: Never-Ending DC Chain!
«
Reply #326 on:
February 20, 2009, 05:35:34 PM »
Foul Scimitar
Possession-Hand Weapon
Strength +2
Vitality -1
Bearer must be a
orc with a strength of 10 or less.
Skirmish:
Exert bearer to wound a companion or ally skirmishing bearer.
Logged
February 20, 2009, 06:08:25 PM
Reply #327
MR. Lurtzy
Information
King
Posts:
2745
Wouldn't it be nice if we were Hodor?
Re: Never-Ending DC Chain!
«
Reply #327 on:
February 20, 2009, 06:08:25 PM »
Awesome card Took.
We Should
Never
Have Come Here
Condition • Support-area
Each
minion is vitality -1.
At the start of the manuever phase, spot 6
minions to play a minion from your draw deck. It is twilight cost -
.
Logged
MR. Lurtzy's Tradelist
.
February 22, 2009, 07:21:41 AM
Reply #328
Elessar's Socks
Information
Knight
Posts:
1353
"I see...I look foul and feel foul. Is that it?"
Re: Never-Ending DC Chain!
«
Reply #328 on:
February 22, 2009, 07:21:41 AM »
Malice in the Underdeeps
Event • Shadow
Reveal the top X cards of your draw deck, where X is the number of underground sites you can spot. You may play 2
Orcs revealed. Shuffle your draw deck.
Logged
February 23, 2009, 12:42:00 PM
Reply #329
Gate Troll
Information
Ranger
Posts:
971
Re: Never-Ending DC Chain!
«
Reply #329 on:
February 23, 2009, 12:42:00 PM »
•
One Ring to Rule them All
Condition • Support Area
Each time your opponent plays an
or
artifact add
(or add
and wound a companion if
that artifact was a ring).
Logged
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Never-Ending DC Chain!