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Author Topic: Never-Ending DC Chain!  (Read 199670 times)

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March 25, 2009, 05:44:34 PM
Reply #390

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #390 on: March 25, 2009, 05:44:34 PM »
Again, you need to add in the "companion • man" part.

March 25, 2009, 05:46:07 PM
Reply #391

Aragorn_Ellessar

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Re: Never-Ending DC Chain!
« Reply #391 on: March 25, 2009, 05:46:07 PM »
Ok, thanks. I keep missing that.

How do you get the dot in between Companion and Man?
« Last Edit: March 25, 2009, 05:50:44 PM by Aragorn_Ellessar »
One Ring to rule them all.
One Ring to find them.
One Ring to bring them all,
And in the darkness, bind them.

March 25, 2009, 06:49:28 PM
Reply #392

Selrahc

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Re: Never-Ending DC Chain!
« Reply #392 on: March 25, 2009, 06:49:28 PM »
Ok, thanks. I keep missing that.

How do you get the dot in between Companion and Man?

You should check out this topic --> http://lotrtcgwiki.com/forums/index.php?topic=131.0
It has lots of great information on how to best format a dream card.
To create the dot, hold down the "Alt" key and press the "7" key on the number-pad.

By the way, I LOVE the Isildur card.

--Selrahc
Apres Moi, Le Deluge.

March 25, 2009, 10:36:20 PM
Reply #393

Aragorn_Ellessar

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Re: Never-Ending DC Chain!
« Reply #393 on: March 25, 2009, 10:36:20 PM »
Thanks!

[2]Narsil, Shattered Sword [Gondor]
ArtifactSupport Area
While you can spot Elendil or Isildur, all weapons played on your [Gondor] companions are twilight cost -1
One Ring to rule them all.
One Ring to find them.
One Ring to bring them all,
And in the darkness, bind them.

March 26, 2009, 01:24:11 AM
Reply #394

Aragorn_Ellessar

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Re: Never-Ending DC Chain!
« Reply #394 on: March 26, 2009, 01:24:11 AM »


[2]Aiglos, Elven Weapon [Elven]
Artifact • Hand Weapon
Vitality: +1
Bearer must be an elf.
If bearer is Gil-Galad, he is resistance +1.
Regroup: You may exert bearer to remove a threat (limit 1).

--Selrahc

Maybe you could make it Strength +1 and Vitality +1?

Great Card! :gp:
One Ring to rule them all.
One Ring to find them.
One Ring to bring them all,
And in the darkness, bind them.

March 26, 2009, 06:05:24 AM
Reply #395

Aragorn_Ellessar

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Re: Never-Ending DC Chain!
« Reply #395 on: March 26, 2009, 06:05:24 AM »
[8]•Sauron, Controller of Men[Mordor]
Minion•Maia
Strength:16
Vitality: 5
SN: 8
Fierce. Damage +1
To play Sauron, you must either exert a [Mordor] minion or spot two burdens on the Ringbearer.
Assignment Phase: Exert Sauron thrice and choose a companion. All companions of that name cannot skirmish this turn.

For he went about, clothed as a man. For he looked not evil, but rather wise.
One Ring to rule them all.
One Ring to find them.
One Ring to bring them all,
And in the darkness, bind them.

March 26, 2009, 12:41:26 PM
Reply #396

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #396 on: March 26, 2009, 12:41:26 PM »
I'd suggest make it spot an unique companion. :up:

[4]Saruman, The White Wizard [Isengard]
Companion • Wizard
Strength: 8
Vitality: 4
Resistance: 2
Lurker.
Each time the fellowship moves, if Saruman's resistance is 0, discard him.
« Last Edit: March 26, 2009, 01:07:59 PM by MR. Lurtzy »

March 26, 2009, 01:20:00 PM
Reply #397

Selrahc

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Re: Never-Ending DC Chain!
« Reply #397 on: March 26, 2009, 01:20:00 PM »
I like that Saruman is still in the Isengard culture. It gives it a Smeagol/Gollum feel. :gp: for creativity.

[4]Radagast, Nature Friend [Gandalf]
Companion • Wizard
Strength: 7
Vitality: 4
Resistance: 6
If Radagast is in your starting fellowship, you may exert him twice to play the next two sites.

--Selrahc
« Last Edit: March 26, 2009, 01:21:46 PM by Selrahc »
Apres Moi, Le Deluge.

March 27, 2009, 09:58:05 AM
Reply #398

Aragorn_Ellessar

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Re: Never-Ending DC Chain!
« Reply #398 on: March 27, 2009, 09:58:05 AM »
Ditto Selrahc :gp: for Lurtzy.

[8]•Lurtz, Wearer of the White Hand [Isengard]
MinionUruk-Hai
Strength: 15
Vitality:3
SN:5
Tracker. Archer. Fierce. Damage +1
To play, exert 2 [Isengard] Trackers.
Lurtz is strength -1 for each culture you can spot over 2.
« Last Edit: March 27, 2009, 10:27:45 AM by Aragorn_Ellessar »
One Ring to rule them all.
One Ring to find them.
One Ring to bring them all,
And in the darkness, bind them.

March 27, 2009, 10:14:40 AM
Reply #399

Gate Troll

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Re: Never-Ending DC Chain!
« Reply #399 on: March 27, 2009, 10:14:40 AM »
[8]Lurtz, Tracker [Isengard]
Minion Uruk-hai
Strength:13
Vitality: 3
Site: 9
Tracker. Scout 3.
Response: Each time you play an [Isengard] Uruk-hai you may
exert Lurtz twice; that minion is twilight cost -4, and an archer.

Hey Aragorn_Ellessar, you might want to make that Lurtz unique. ;)

March 27, 2009, 10:27:31 AM
Reply #400

Aragorn_Ellessar

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Re: Never-Ending DC Chain!
« Reply #400 on: March 27, 2009, 10:27:31 AM »
Oops! My Bad :mrgreen:
One Ring to rule them all.
One Ring to find them.
One Ring to bring them all,
And in the darkness, bind them.

March 27, 2009, 12:06:34 PM
Reply #401

Gerontius

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Re: Never-Ending DC Chain!
« Reply #401 on: March 27, 2009, 12:06:34 PM »
[4] ºUgluk, Isengarder [Isengard]
Minion-Uruk-Hai
Str:9
Vit:3
Site:4
Tracker. Fierce. Damage +1.
Shadow: Discard a [Sauron] or [Moria] orc to play an [Isengard] tracker from your discard pile. It is twilight cost minus X, where X is the twilight cost of the discarded card.

March 27, 2009, 03:38:04 PM
Reply #402

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #402 on: March 27, 2009, 03:38:04 PM »
[4]Mauhur, Isengarder [Isengard]
Minion • Uruk-hai
Strength: 8
Vitality: 3
Site: 4
Tracker. Fierce.
You may play Mauhur at the end of the manuever phase.
Skirmish: Exert an [Isengard] tracker and make it strength -2 to make that minion damage +1.

March 27, 2009, 05:22:54 PM
Reply #403

Selrahc

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Re: Never-Ending DC Chain!
« Reply #403 on: March 27, 2009, 05:22:54 PM »
(0) •Smeagol, Gollum [Gollum]
Companion
Strength: 3
Vitality: 4
Resistance: 5
Lurker.
Skirmish: Exert Smeagol and make him strength -1 to make him and the ring-bearer damage +1 (limit +1) until the start of the regroup phase.

--Selrahc
Apres Moi, Le Deluge.

March 27, 2009, 05:27:13 PM
Reply #404

Gate Troll

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Re: Never-Ending DC Chain!
« Reply #404 on: March 27, 2009, 05:27:13 PM »
[4]Ugluk, Tracker [Isengard]
Minion • Uruk-hai
Strength: 10
Vitality: 3
Site: 4
Tracker. Scout 1.
While this minion is at a plains site it is strength -2.
Each time you play a tracker you may exert Ugluk
to take a search card from your discard pile into hand.

EDIT: What the heck does Smeagol have to do with Uruk trackers?
This is supposed to be a thread where each card is connected by a
similar word, culture or race, not just random post to enlarge your post count.
« Last Edit: March 27, 2009, 05:29:19 PM by Gate Troll »