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Author Topic: Never-Ending DC Chain!  (Read 199482 times)

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August 14, 2008, 01:46:33 PM
Reply #150

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #150 on: August 14, 2008, 01:46:33 PM »
[4]Shagrat, Uruk Captain [Uruk]
Minion • Uruk-hai
Strength: 13
Vitality: 3
Site: 7
Damage +1
While you can spot more threats than minions, the free people's player may not play skirmish events.
Assignment: If the fellowship is in region 3, exert Shagrat to assign him to an unbound companion.

August 14, 2008, 04:42:45 PM
Reply #151

Thranduil

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Re: Never-Ending DC Chain!
« Reply #151 on: August 14, 2008, 04:42:45 PM »
[1] The Depths of the Earth [Orc]
Condition • Support Area
At the end of the Shadow phase, if you can spot more sites on the site path than minions, you may discard this condition to play an [Orc] minion from your discard pile.
Each time the fellowship moves from an underground site, you may exert an [Orc] minion to return this condition from your discard pile to your hand.

August 15, 2008, 10:28:07 AM
Reply #152

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #152 on: August 15, 2008, 10:28:07 AM »
[2] Orc of Cirith Ungol [Orc]
Companion • Orc
Strength: 9
Vitality: 2
Resistance: 0
This companion may only skirmish [Uruk] or [Orc] minions and is discarded at the end of the turn.
While skirmishing an [Uruk] minion, this companion is strength +8.

August 15, 2008, 10:43:58 AM
Reply #153

DáinIronfoot

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Re: Never-Ending DC Chain!
« Reply #153 on: August 15, 2008, 10:43:58 AM »
I like that guy, Lurtzy. :up: Been racking my brain trying to think of a way to get Orcs and Uruks to fight.

Anyway, back to the thread....

[5]Gorbag, Cautious Captain [Wraith]
Minion • Orc
Strength: 11
Vitality: 3
Site: 4
Hunter 1.
While you can spot a [Sauron] Uruk-hai or 2 other [Wraith] minions, Gorbag is strength +2 and fierce.
"‘Something nearly slipped you say. I say, something has slipped. And we've got to look out. Always the poor Uruks to put slips right, and small thanks.'"
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

August 15, 2008, 03:21:26 PM
Reply #154

AgentDrake

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Re: Never-Ending DC Chain!
« Reply #154 on: August 15, 2008, 03:21:26 PM »
[5] • Shagrat, Emissary to Sauron [Uruk]
Minion - Uruk-Hai
Strength 13
Vitality 3
Site 5
Damage +1.
Each of your [Sauron] Uruk-Hai is strength +1.
Each of your [Isengard] Uruk-Hai is twilight cost -1.
Each of your [Uruk] Uruk-Hai is damage +1.
"'Build me an army worthy of Mordor!'"

The idea being that all those Uruk-Hai that Sauron had must have come from somewhere... I figure Saruman sent them as a "present" for Sauron. Shagrat is in charge of the "emissary army"
Forget it. I'm not arguing with the computer anymore to try to get the sig I want....

August 15, 2008, 07:30:03 PM
Reply #155

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #155 on: August 15, 2008, 07:30:03 PM »
[3] Orkish Builder [Orc]
Minion • Orc
Strength: 4
Vitality: 3
Site: 4
Muster.
Shadow: Exert this minion to play an [Uruk] or [Orc] minion from your draw deck or discard pile. It is twilight cost -1 for each unique companion you can spot.
Regroup: Remove [3] and discard this minion to wound an unwounded companion twice.
« Last Edit: August 16, 2008, 08:39:19 PM by MR. Lurtzy »

August 16, 2008, 07:36:15 PM
Reply #156

Thranduil

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Re: Never-Ending DC Chain!
« Reply #156 on: August 16, 2008, 07:36:15 PM »
The idea being that all those Uruk-Hai that Sauron had must have come from somewhere... I figure Saruman sent them as a "present" for Sauron. Shagrat is in charge of the "emissary army"
Actually, if you look in the annals in the appendices of the Lord of the Rings you'll see that Sauron bred the first Uruk-hai a long time before the events of the book. It's marked in TA 2901 that the Gondorian forces had to withdraw from Ithilien owing to attacks of uruks from Mordor. Doesn't matter for you though: the card is awesome!

[3] Orkish Builder [Orc]
Minion • Orc
Strength: 4
Vitality: 3
Site: 4
Muster.
Shadow: Play an [Uruk] or [Orc] minion from your draw deck or discard pile. It is twilight cost -1 for each unique companion you can spot.
Regroup: Remove [3] and discard this minion to wound an unwounded companion twice.
You realise you've basically made a minion which says: "Play every minion from your draw or discard pile for free!" :o

[2] Isengard Worker (V) [Isengard]
Minion • Orc
Str: 5
Vit: 3
Sit: 4
[Orc].
Shadow: Exert this minion to place an [Isengard] condition from your discard pile on top of your draw deck.
3 V 62

August 16, 2008, 08:31:38 PM
Reply #157

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #157 on: August 16, 2008, 08:31:38 PM »
It is a builder. :roll:

[7] Saruman, Puppet [Sauron]
Minion • Wizard
Strength: 2
Vitality: 4
Site: 3
Saruman is twilight cost -1 for each character you can spot and is strength +1 for each [Sauron] minion you can spot.
Assignment: Assign Saruman to a companion.

August 27, 2008, 09:25:21 PM
Reply #158

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #158 on: August 27, 2008, 09:25:21 PM »
[3] Eye of Sauron [Sauron]
Condition
Resistance -1
To play, spot a non-orc [Sauron] minion.
Bearer must be the ring-bearer.
Each time the ring-bearer puts on the one ring, the free people's player discards two cards from hand.

September 04, 2008, 09:21:20 PM
Reply #159

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #159 on: September 04, 2008, 09:21:20 PM »
[6] Uruk Weapon-master [Uruk]
Minion •  Uruk-hai
Strength: 11
Vitality: 2
Site Number: 5
Damage +1.
While the ring-bearer wears the one ring, this minion may not be spotted.
While this minion bears a hand weapon, it is strength +5 and damage -1.

September 05, 2008, 05:48:14 AM
Reply #160

Thranduil

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Re: Never-Ending DC Chain!
« Reply #160 on: September 05, 2008, 05:48:14 AM »
[4] Úlairë Lemenya, Ringwraith in Twilight [Wraith]
Minion • Nazgûl
Str: 9
Vit: 2
Sit: 3
Twilight.
While the Ring-bearer is wearing The One Ring, Úlairë Lemenya is strength +3 and fierce.
"'Put on the Ring!'"

September 05, 2008, 08:39:15 AM
Reply #161

DáinIronfoot

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Re: Never-Ending DC Chain!
« Reply #161 on: September 05, 2008, 08:39:15 AM »
[1] Fear Filled His Mind [Wraith]
Event • Maneuver
Exert a twilight Nazgûl to add a burden (or 2 burdens if the Ring-bearer bears a [Wraith] condition or is wearing The One Ring).
"Their cold eyes glittered, and they called to him with fell voices."
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

September 05, 2008, 09:34:57 AM
Reply #162

AgentDrake

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Re: Never-Ending DC Chain!
« Reply #162 on: September 05, 2008, 09:34:57 AM »
[2] •Fell Voices [Wraith]
Condition - Support Area
Toil 1.
To play, spot a twilight Nazgul.
Each time your [Wraith] minion wins a skirmish, you may exert that minion and remove [2] to add a burden. The Free Peoples player may exert the ring-bearer to prevent this.
Forget it. I'm not arguing with the computer anymore to try to get the sig I want....

September 05, 2008, 07:04:47 PM
Reply #163

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #163 on: September 05, 2008, 07:04:47 PM »
[3]Faramir, Ranger of Ithilien [Gondor]
Companion • Man
Strength: 7
Vitality: 3
Resistance: 9
Ranger. Ring-bound
While you can spot a roaming minion, Faramir gains hunter 2.
Archery: Exert Faramir and spot a Nazgul to add 1 to the fellowship archery total.

« Last Edit: September 06, 2008, 11:56:44 AM by MR. Lurtzy »

September 06, 2008, 01:36:22 PM
Reply #164

Thranduil

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Re: Never-Ending DC Chain!
« Reply #164 on: September 06, 2008, 01:36:22 PM »
[8] Advance Horde [Sauron]
Minion • Orc
Str: 15
Vit: 4
Sit: 6
To play, spot a [Sauron] Orc.
This minion's twilight cost is -1 for each roaming minion you can spot.
While this minion is roaming, it is damage +1.