The main reason I wasn't going to make
Dwarven Heart unique, by the way, is that I'm obeying my own rules for virtual cards (ie. no changes above the type/sub-type banner).
Now a few virtual possessions (but still
- my favourite culture and the first I ever made DCs for, as it happens!).
Dwarven Armor (V) Possession •
ArmorBearer must be a Dwarf.
At the start of each skirmish involving bearer, you may exert him and make him lose damage +X until the regroup phase to make a minion he is skirmishing lose X gametext keywords until the regroup phase.
The strongest armor still being made in Middle-Earth is forged by the Dwarves. It is so heavy, that only they can bear it.1 V 8
Dwarven Axe (V) Possession • Hand Weapon
Str: +2
Bearer must be a Dwarf.
Each
skirmish event played in a skirmish involving bearer is twilight cost -X, where X Is bearer's damage bonus.
"' Buckler and corset, axe and sword / And shining spears were laid in horde."'1 V 9
You may be noticing a pattern with my approach to these cards. Basically, I'm applying the later
Honed and
Proud and Able damage strategy to Fellowship cards.
Thranduil